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#1 01/05/11 19:01

kornflakes89
Member
From: Glennie Michigan
Registered: 01/05/11

how to get AE working?

i just downloaded the Anniversary Edition, installed it exactly as the read me said to, and when i click on the icon to launch the game my screen blinks and it doesn't start?

can anyone tell me what i can do to get it working right?

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#2 01/05/11 20:01

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: how to get AE working?

Hmm, can you post the contents of the startup.txt file that is beside the Oni.exe that you're opening?


Check out the Anniversary Edition Seven at ae.oni2.net!

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#3 01/05/11 20:01

kornflakes89
Member
From: Glennie Michigan
Registered: 01/05/11

Re: how to get AE working?

daodan attached
begin initializing oni
looking for the game data folder
initializing the template manager
DataFolder = GameDataFolder
Created a file iterator for the data folder.
Got Level Info for level0_Final.dat.
Valid Level level0_Final.dat
calling TMrRegisterTemplates
calling ONrRegisterTemplates
initializing oni platform specific code
initializing sound system 2, basic level
initializing basic sound system 2 layer...
DirectSoundCreate
direct sound dwFlags = f1f
direct sound dwFreeHw3DAllBuffers = 0
direct sound dwFreeHw3DStaticBuffers = 0
direct sound dwFreeHw3DStreamingBuffers = 0
direct sound dwFreeHwMemBytes = 0
direct sound dwFreeHwMixingAllBuffers = 0
direct sound dwFreeHwMixingStaticBuffers = 0
direct sound dwMaxContigFreeHwMemBytes = 0
direct sound dwMaxHw3DAllBuffers = 0
direct sound dwFreeHwMixingStaticBuffers = 0
direct sound dwFreeHwMixingStreamingBuffers = 0
direct sound dwMaxContigFreeHwMemBytes = 0
direct sound dwMaxHw3DAllBuffers = 0
direct sound dwMaxHw3DStaticBuffers = 0
direct sound dwMaxHw3DStreamingBuffers = 0
direct sound dwMaxHwMixingAllBuffers = 1
direct sound dwMaxHwMixingStaticBuffers = 1
direct sound dwMaxHwMixingStreamingBuffers = 1
direct sound dwMaxSecondarySampleRate = 200000
direct sound dwMinSecondarySampleRate = 100
direct sound dwPlayCpuOverheadSwBuffers = 0
direct sound dwPrimaryBuffers = 1
direct sound dwSize = 96
direct sound dwTotalHwMemBytes = 0
direct sound dwUnlockTransferRateHwBuffers = 0
setting the direct sound cooperative level
initializing oni persistance
initializing scripting
initializing binary data system
initializing imaging
initializing image system...
initializing motoko
initializing 3D display system..
initializing geometry engines...
initializing draw engines...
res.txt not found, loading default resoultions in 32-bit mode...
19 modes available
initializing physics
initializing oni motoko
initializing local input
initializing input system...
initializing animation system
initializing animation system...
initializing environment
initializing text system
initializing the console
initializing the materials
initializing the full sound system 2
initializing full sound system 2...
initializing particle 3
initializing oni particle 3
initializing env particle system
initializing physics
initializing game state
initializing AI 2
initializing window manager
initializing film system
initializing level
initializing oni scripting
initializing OBDr
initializing OBJr
initializing oni cinematics
initializing oni sound
initializing oni movie
initializing the pause screen
finished oni initializing
loading level 0...

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#4 01/06/11 01:01

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: how to get AE working?

Post the path Edition is installed to and the Globalize and Install logs


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#5 01/06/11 01:01

kornflakes89
Member
From: Glennie Michigan
Registered: 01/05/11

Re: how to get AE working?

Globalization started 2011-Jan-05 19:18:42
Removing old GameDataFolder...
Creating needed directories...
Exporting and moving...

Reimporting levels
    Reimporting level0_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level0_Final VanillaDats/level0_Final/level0_Final/level0_Final.oni >> Globalize.log
    Reimporting level1_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level1_Final VanillaDats/level1_Final/level1_Final/level1_Final.oni >> Globalize.log
    Reimporting level2_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level2_Final VanillaDats/level2_Final/level2_Final/level2_Final.oni >> Globalize.log
    Reimporting level3_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level3_Final VanillaDats/level3_Final/level3_Final/level3_Final.oni >> Globalize.log
    Reimporting level4_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level4_Final VanillaDats/level4_Final/level4_Final/level4_Final.oni >> Globalize.log
    Reimporting level6_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level6_Final VanillaDats/level6_Final/level6_Final/level6_Final.oni >> Globalize.log
    Reimporting level8_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level8_Final VanillaDats/level8_Final/level8_Final/level8_Final.oni >> Globalize.log
    Reimporting level9_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level9_Final VanillaDats/level9_Final/level9_Final/level9_Final.oni >> Globalize.log
    Reimporting level10_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level10_Final VanillaDats/level10_Final/level10_Final/level10_Final.oni >> Globalize.log
    Reimporting level11_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level11_Final VanillaDats/level11_Final/level11_Final/level11_Final.oni >> Globalize.log
    Reimporting level12_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level12_Final VanillaDats/level12_Final/level12_Final/level12_Final.oni >> Globalize.log
    Reimporting level13_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level13_Final VanillaDats/level13_Final/level13_Final/level13_Final.oni >> Globalize.log
    Reimporting level14_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level14_Final VanillaDats/level14_Final/level14_Final/level14_Final.oni >> Globalize.log
    Reimporting level18_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level18_Final VanillaDats/level18_Final/level18_Final/level18_Final.oni >> Globalize.log
    Reimporting level19_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level19_Final VanillaDats/level19_Final/level19_Final/level19_Final.oni >> Globalize.log
    Reimporting level0_Particles.oni
    Reimporting level0_Textures.oni
    Reimporting level0_Sounds.oni
    Reimporting level0_TRAC.oni
    Reimporting level0_TRAM.oni

Moving level0_Characters


Globalization ended 2011-Jan-05 19:18:45
The process took 00:00:03

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#6 01/06/11 01:01

kornflakes89
Member
From: Glennie Michigan
Registered: 01/05/11

Re: how to get AE working?

Mod Installation started 2011-Jan-05 19:18:50
Reading files from C:\Users\Nick\Desktop\Edition\install\VanillaDats\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\Globalize\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\11000BetterWeaps\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\12000NewWeapons\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\21000UpgradedONCCs\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\21500BrutalAI\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\22000NewCharacters\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\23000ShinatamaToo\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\24000SeveredTextures\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\31000GlassBreakingMoves\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\32000DangerousGlass\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\33000ImprovedWeather\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\34000Blood\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\42000DashingAI\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\45000NinjaShadowDash\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\45500DashBlur\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\51000UnlockAllMoves\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\52000AndrashiTRAM\oni\level0_Final;C:\Users\Nick\Desktop\Edition\install\packages\53000KnockdownRevamp\oni\level0_Final
Removing duplicates
Writing C:\Users\Nick\Desktop\Edition\GameDataFolder\level0_Final.dat
Writing C:\Users\Nick\Desktop\Edition\GameDataFolder\level0_Final.raw

Installation ended 2011-Jan-05 19:18:55
The process took 00:00:05

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#7 01/06/11 01:01

kornflakes89
Member
From: Glennie Michigan
Registered: 01/05/11

Re: how to get AE working?

and i'm not sure how to find the path it's installed to, but if it's in any way helpful, the Edition folder i downloaded is on my desk top and that's where i installed it and tried to run it from.

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#8 01/06/11 08:01

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: how to get AE working?

All these "C:\Users\Nick\Desktop\Edition\" hint that you didn't put the Edition folder into the Oni folder.
(The installer doesn't search for your Oni installation so you have to help it a bit.)

If you have a shortcut of Oni on your Desktop (or somewhere else from where you start the game) you can right-click it and open its "Properties" window. The path to your original Oni is shown there.

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#9 01/06/11 08:01

Nitr0
Member
From: Croatia
Registered: 11/26/10

Re: how to get AE working?

Just put Edition folder in Oni folder, if you don't know where is your Oni folder find path of it (see above).
If you installed Oni on C disk it should be something like this: C:\Program Files\Oni.


Ninjabar thin

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#10 01/06/11 13:01

kornflakes89
Member
From: Glennie Michigan
Registered: 01/05/11

Re: how to get AE working?

...well that makes me feel like facepalming.

ok, i'll do that and let you guys know if it works out.

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#11 01/06/11 17:01

kornflakes89
Member
From: Glennie Michigan
Registered: 01/05/11

Re: how to get AE working?

ok, that fixed it, thanks for all the help big_smile

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