So I've been playing around with Leucha's amazing work. I made a new envmap which makes the 'fake' light reflection on the thighs real, but my problem is the rest of the texture - I want the the metal parts to use another envmap, so I thought maybe multiple envmaps can be applied to a texture?
EDIT: Maybe by adding more than one alpha layer.
Last edited by TOCS (3/11/10 12:55)
Images with more than 4 channels are not managed at all with current standards. You'll find this kind of stuff only in print work, with very specific file formats.