Yes! The anime version is more serious. All that texture needs is to rotate those eyebrows a bit more. Like Konoko's face.
Uh i tried installing motoko from
And it crashed my game, so i tried the 2nd link, but i don't know how to install them chars. I have them in the right folders, now idk what to do
here is another version of Kusanagi Motoko , is different compare to Edt's ,
Note* its not finish yet ,,but i think im getting gd at modelling =]]
Last edited by dream996 (9/1/11 16:12)
That looks really nice. Hopefully, we can see it soon in Oni.
yea ,i know ,her hair doesnt really look like the one in the movie but dont worry i will do something about that
and im planning redo her heads & face's with new texture map (cut from random wallpapers for the face so she could look more realistic ) ,and so when she appears in Oni ,she can at least look a bit more like it.
Last edited by dream996 (10/1/11 15:48)
I just noticed that the HQTrainingtextures package by Vicious Reilly has a motoko chest texture file that looks really good. was it intentional to put it in that package ? and by any chance are there similar textures for the rest of the body ?
A 3D model of Motoko will go on sale May 2011 for about $90.00USD, the model is 27cm or 10 inches tall.
More info here:
Samer: That's the only texture he made for Motoko.
Motoko is getting a makeover:
How things have changed, this was the first version of Motoko, back in May 2008
Pretty good job Edt, although it feels like she has faded away only to be used as a boss
She looks perv Good job.
Does your blood burn when you kill? Mine does
hot i like the boots ... if u're still going to work on the textures i suggest the boots being purple and aligning the lines of the light purple fabric between the mid and pelvis.
@ oxe Motoko will never fade away !
EdT: Good job
P.S: Motoko looks sexier nowadays
The Boy Who Knew Too Much
Yeah I'm sure he is, although I think the one with pants looked better
Motoko is still alive and well, but she needs new moves, which I have not been able to make, not creative enough
If you have any moves in mind, feel free to tell me, either describe it to me, or send me a link to a video where it is performed. I can create moves from my own imagination, but those ones I create at my leisure, anything anyone else wants goes more to the top of my list
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
Samer: Here you go: http://cl.ly/3N1J3A190W2o0L0W0m3U But aren't you busy with about 10 other characters to mod
Mukade: I can't think of anything good... You can see my so so version of the punch and kick heavy in that package.
i can always make some time for motoko ^_^
i enjoy texturing since the trbs is basically done, trbs is what frustrates me most
the face texture i made her is outdated now
i see u made more changes to the moves, what i think would make the super kick better is starting from the crouch animation and not from the idle pose, and doing that rotation thing as she is going up (now she jumps reaches a certain height and then does the rotation) and then come back down slowly to the crouch pose as well.
i like the idea of the new super punch was actually thinking of something like that for the bgi agents, saw it on the matrix rapid several punches. but i liked the old one more thought it would look cool with some tweaking,
anyway i got to ask the animations that u deem as not motoko suitable may i use them for other characters after modifications ? like the old super punch u made, the one where she launch forward moving her arms as if cutting something (only the ones u are certain u don't want for motoko)
I tried it briefly last night. That was pretty cool. I had to relearn some of the moves but overall was a nice change from what we had originally.
The model's hips could use some work though.
Samer: Go ahead and use any moves that you want from Motoko. I'm sure you will improve them.
Thanks, I fixed it and added more mods to my page