101

Re: OniSplit GUI

OK, it is supposed to be fixed. Probably...
Please redownload the GUI.

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102

Re: OniSplit GUI

demos_kratos , you know when u upload it ? can u change the name ( like what ever version that is -cos  that will be quite helpfil  ) i always got it mix up =] that will be quite helpfil

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103

Re: OniSplit GUI

If d_k changes the name of the uploaded .zip, it will reset the Depot's download count for the GUI.

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104

Re: OniSplit GUI

would it  be possible to make it so it can convert from PNG > TXMP? out of the 3 options it gives you from .oni > TGA, PNG etc... PNG is the only one i can open in any painting programs i have. but i cant convert that to TGA or to TXMP, so...?

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105

Re: OniSplit GUI

OniSplit GUI v0.8.11

- Reorganized console output
- Removed DebugMode
- Added PNG support (actually I didn't know OniSplit can handle them, sorry)

OniSplit GUI v0.8.11 - http://mods.oni2.net/system/files/OniSplit_GUI_dk.zip
Source Code - http://mods.oni2.net/system/files/source_code.zip
            or -http://drop.io/demos_kratos/asset/onisp … 0-8-11-au3

Last edited by demos_kratos (1/10/09 11:24)

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106

Re: OniSplit GUI

thank ye much demos :3

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107

Re: OniSplit GUI

demon.....is it possible to have it export more than one thing at once?

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108

Re: OniSplit GUI

OMG, I'm demos.
Yes. you can use masks. like "C:\level0_Files\TXMP*.oni". But, you'll need to edit the input line manually. Gonna fix that in 0.9

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109

Re: OniSplit GUI

sorry to call you demon   neutral
so i will be waiting for you 0.9  big_smile  (more than one files export at once feature XDD

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110

Re: OniSplit GUI

yesss....

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111

Re: OniSplit GUI

oh ..and the % bug ......for the XML

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112

Re: OniSplit GUI

You should request that earlier. I could already fix it by now.

New OniSplit GUI v0.9 will be released together with new AE. Main changes will be in package creating system.
Keep requesting. It will at least make a sort of "to do" list for me. I'll try to put some of them in v0.9, the left issues will be fixed in newer versions.

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113

Re: OniSplit GUI

one issue is that when you try to put stuff in for certain levels it always goes into the level0_final

although i get the feeling since the name is the same for all of the BINA files, that it would probly be impossible to do am i right?

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114

Re: OniSplit GUI

Keep requesting....

i thought it wouldnt be nice to keep on requwsting stuff...but now i will tongue

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115

Re: OniSplit GUI

OniSplit GUI v0.9 is ready. *BUT* I'm not going to release it, 'coz it is going to be a part of AE and next AE release will contain it.

Changes:
- Modified AE Package creating system. Now you can create level specific packages which now can contain BSLs. They can be level specific too.
- Added Multiple choice. (Limit is 32768 files at once. I dunno what happens if you try to export more but i think it's enough smile )
- Added Drag'n'Drop. Just drop one or more files in the Input field.
- Fixed some minor bugs.
- Added hidden joke. If you find it, I'll try to ask Iritscen to give you a candy. smile

Last edited by demos_kratos (17/11/09 8:01)

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116

Re: OniSplit GUI

level specific

is that mean we could make levels ? cool

- Fixed some minor bugs.

is that include the % ???

and how many are there so i could try and avoid it  big_smile

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117

Re: OniSplit GUI

ima look long and hard ( O_o ) for the joke smile

sounds very useful indeed, cant wait

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118

Re: OniSplit GUI

Blame Iritscen, not me. D:

EdT's bug report: Pressing F12 during the game causes the entire game to freeze, you need to
Force Quit the game
Gumby: What the heck is F12 used for?
Harry: Freezing the game, obviously. big_smile

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119

Re: OniSplit GUI

is that include the % ?

Sorry but not yet.

Blame Iritscen, not me.

OK. ^_^'


+ Added Drag'n'Drop. See that post.

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120

Re: OniSplit GUI

The multiple file converter is gonna be nice.  smile  Did you add a way to save the location of the destination folder?

Connect and evolve.

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121

Re: OniSplit GUI

Did you add a way to save the location of the destination folder?

I was just talking to paradox 'bout this. Well, maybe the best solution will be storing last paths in registry.

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122

Re: OniSplit GUI

Or in a .ini file.

EdT's bug report: Pressing F12 during the game causes the entire game to freeze, you need to
Force Quit the game
Gumby: What the heck is F12 used for?
Harry: Freezing the game, obviously. big_smile

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123

Re: OniSplit GUI

level specific


is that mean we could make levels ? :cool
if not what is it ???

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124

Re: OniSplit GUI

dream996 wrote:

level specific


is that mean we could make levels ? :cool
if not what is it ???

I believe he means that we can now create packages that will affect just one level, instead of all of them. (I'm thinking graphics-wise, as anything else already is pretty specific...)

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125

Re: OniSplit GUI

level specific :
no u can't make levels :\
u can create level specific bsl packages that are installed and uninstalled via the AE intstaller

like Leus's ONI Zen Garden, or my modified dream lab, it has bsl and oni files the oni files in the package are installed with the AE installer but to use the bsl u have to backup and replacethe  original bsls ... so with the new one AE installer will do that for u .

meaning u can modify levels' scripts via packages.

u can already change the level textures by modifying original TXMPs and making a level0_package . like the training room high texture package that's available on the depot.

In the darkness is the light ... surrender will win the fight ...

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