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So AETools is located in the Edition folder alongside the AETools_Data folder? You put the latest OniSplit inside the Oni/Edition/install folder?
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So AETools is located in the Edition folder alongside the AETools_Data folder? You put the latest OniSplit inside the Oni/Edition/install folder?
Yes. Is it possible that it's somehow conflicting with older versions of the app?
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No.
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Have you tried extracting a single file as xml?
Does the buttons on the Utilites tab work? Changing the GameDataFolder, opening the packages folder, playing Oni in a window.
What version of OSX are you using?
We'll figure this out.
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Extracting as xml gives the same error.
Everything else should seems to work fine in the Utilities except:
Play Oni gives error LSOpenFromURLSpec() failed with error -10827 for the file /Volumes/****/Oni/Oni.app. (1)
Play Oni in a window opens the vanilla Oni not the Anniversary Edition.
I'm using Leopard.
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Can you restart your computer and test again. Also, in the Utilities Tab, what is the location of your GameDataFolder? It should be in the Edition folder.
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Forget about that, Play Oni in a window seems to work. I think I made the Oni.app use wrong GameDataFolder
Can you restart your computer and test again.
Sure.
Also, in the Utilities Tab, what is the location of your GameDataFolder? It should be in the Edition folder.
That's where it is.
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Koshirro: Did AETools work?
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No progress so far
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That is so strange.
Try this go to the advanced tab
There is a text field under the statement "Manually enter OniSplit commands"
type in -help and press the Run button
It should open the Terminal and give you a list of OniSplit commands.
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Extracting txmp's seems to work through the terminal but converting gives the same error
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Does the file you're are trying to convert contain a %?
If so, that is a known bug. You need to delete the % when converting and add it back to the .oni file.
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I know that and that's not the case
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So to recap: When using the latest AETools, extracting or converting any type of Oni files gives you the error:
System.ArgumentException: No input files found
at Oni.Program.GetFileList (System.String[] args, Int32 startIndex) [0x00000]
at Oni.Program.ExtractTextures (System.String[] args) [0x00000]
at Oni.Program.Main (System.String[] args) [0x00000] (1)
Extracting txmp's seems to work through the terminal but converting gives the same error
Did you try to convert using the Terminal or AETools?
Did the older version of AETools work for you? Exporting and Importing?
Finally, what type of computer are you using?
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Seems like it works now o_O It gave me error when I tried to extract but then I randomly tried converting again with success and now they both work!
BTW My computer is 2x2Ghz G5 PPC
Last edited by Koshirro (08/30/09 10:08)
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So in other words, it was the gremlin's fault :-)
I'm glad its working, so now let's see some mods from you!
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Might help if OniSplit.exe was more integrated with AETools.
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We're lucky it runs at all on a Mac, you're talking about an EXE compiled for Windows!
Check out the Anniversary Edition Seven at ae.oni2.net!
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Bump: AETools version 2 is available, for details see the first post.
http://mods.oni2.net/system/files/AETools.zip
Last edited by EdT (09/18/09 19:09)
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bit of a bump, but I have been working with Edt recently to bring AETools for mac up to speed. I have created a working UI for right now, we are looking into implementing this for a upcoming version of AE tools. I have created a screencapture of a demonstration of the new interface, you can watch it here:
http://www.youtube.com/watch?v=EDSD4g3JJ3c&fmt=22
Please leave me some comments in this thread on what you think or would like to see with this. We are completely open to suggestions on this. I have basically taken what AETools already was and brought it up to speed to 10.6 in appearance. If you have recommendations on what could be changed or added, please post them.
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