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#101 07/24/11 22:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

Another Preview - http://www.youtube.com/watch?v=qvUYLAN2x7g Gave the Light BlackOps a balaclava sort of look. Somewhere the aspect ratio got messed up - oh well

Last edited by Bozzman (07/24/11 22:07)


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#102 07/25/11 06:07

Delano762
Member
From: Poland
Registered: 12/29/10
Website

Re: Retexturing Project

They look too rocky and I don't like normal SWAT, because he is not Master Chief. But that's absolutely my point of view. But the balaclava idea is good.


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#103 07/25/11 06:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

real nice smile:) though i prefer the version of the light tctf that i posted before, and still think the new red and blue ones should be a new class of tctf not a replacement ... since tctf don't have many characters and that way we'll stay true to the characters original design. also where's the black light's tctf 's mouth yikes ?

have u considered updating mukade's armor  big_smile ? if u look close it's very pixelated now.
also muro's clothes and grifiin's can use an update tongue

edit : ouh ok that's where the mouth went i didn't know what balaclava is ^^ mm he might suffocate in there tongue

Last edited by Samer (07/25/11 06:07)


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#104 07/25/11 08:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Retexturing Project

Samer wrote:

also muro's clothes and grifiin's can use an update tongue

Samer: I guess you didn't see my update: http://oni.bungie.org/community/forum/v … 122#p35122

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#105 07/25/11 08:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

no i didn't yikes ! ..  just did  big_smile


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#106 07/25/11 10:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

After looking into a more low shine smooth body armor look - this is the result
RGoAY.png


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#107 07/25/11 11:07

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Retexturing Project

Aw, i like the shine sad

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#108 07/25/11 11:07

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Retexturing Project

Realistically, would a SWAT team be wearing shiny armour? tongue


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#109 07/25/11 11:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

Don't worry it still has a shine, its just not as shiny as before big_smile


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#110 07/25/11 12:07

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Retexturing Project

Gumby wrote:

Realistically, would a SWAT team be wearing shiny armour? tongue

Soooooo shinyyyyyyyyyyy!


I like the cubemaps, they might not be best for that character. smile

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#111 07/25/11 13:07

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Retexturing Project

Ok that looks much better smile


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#112 07/25/11 16:07

Lukas Kreator
Member
Registered: 05/07/10

Re: Retexturing Project

That is awesome! It looks far better than the original, kinda "black ops".

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#113 07/25/11 16:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

really like the changes smile


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#114 07/25/11 17:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Retexturing Project

I don't have much of an opinion on the shininess issue, but I like the bluish guy on the left.  The other one is too dark for my colorblind eyes to make out -- is he blue and black?  At first it all just looks like a dark mass to me.


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#115 07/25/11 17:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

Its the same blue for both - but yes he has black as well


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#116 07/27/11 14:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

Quick preview of Konoko's TCTF outfit (Its flat right now, no detailing has been done)
dvmtA.png


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#117 07/27/11 15:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Retexturing Project

That can be her "stealth" outfit.

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#118 07/27/11 16:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

i agree with Edt i think it would be better as her stealth outfit or if u modify it a bit more : her black ops outfit.
I'd also suggest u use the trbs of the hd tctf konoko by leucha instead of the original trbs.
http://oni.bungie.org/community/forum/v … hp?id=1727
tbh i think that applies to the other tctf outfits as well, they make great stealth outfits but they are a little too different to be complete replacements of the originals which we are used to.
and i don't think the HD tctf konoko can be beat
comparisons.png

i hope u are still working on the warehouse btw ? and i have a suggestion, the hexagon level is completely texture-less and u make great level textures !

Last edited by Samer (07/27/11 16:07)


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#119 07/27/11 16:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Retexturing Project

It's true, HD Konoko rocks.


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#120 07/27/11 17:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

Samer wrote:

1. i agree with Edt i think it would be better as her stealth outfit or if u modify it a bit more : her black ops outfit.

2. I'd also suggest u use the trbs of the hd tctf konoko by leucha instead of the original trbs.

3. tbh i think that applies to the other tctf outfits as well, they make great stealth outfits but they are a little too different to be complete replacements of the originals which we are used to.

4. i hope u are still working on the warehouse btw ? and i have a suggestion, the hexagon level is completely texture-less and u make great level textures !

1. I noticed things were coming out pretty dark here and there - again these arent finished they are constantly being revised
2. The HD konoko is nice and all, but imo it sticks out like a sore thumb in Oni, considering its the only (released) HiPoly model out there for a character. It also still has LOD issues which are annoying. I don't use it.
3. Again always being revised - and I have attempted to bring some of the classic feel back into them (red details are now orange again, etc). And it's my modification, therefore my interpretation of a post modern TCTF. I appreciate the input and criticism but I'm not going to ditch the purpose of this mod just because you aren't "used" to it.
4. I am still working on warehouse (its nearly finished) I just needed to work on something else to keep my sanity! tongue

Edit: Here's what Ive revised
r6R1f.png

Last edited by Bozzman (07/27/11 18:07)


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#121 07/27/11 18:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

i'm not saying u should ditch it .. but out of experience and because i want your mod to be successful, (get a lot of downloads and all that) and i know i'm not the only one "used to" them, i'm suggesting that they be an addition not a replacement, it is ur choice of course !  good luck ^^
this is my favorite of ur work so far http://i.imgur.com/RGoAY.png post 106


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#122 01/23/12 13:01

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

does anyone have the latest latest severed textures ? the link is broken.


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#123 01/23/12 14:01

TheCreature
Member
From: Michigan, USA
Registered: 12/15/09

Re: Retexturing Project

Personally, I disagree with Samer here.  I am absolutely in love with that last update you posted!  I can't wait to see 'em in game!


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#124 01/23/12 14:01

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

what ?
I'm talking about severed's textures. my post about bozzman textures was ages ago.

do u have the latest severed textures severed posted btw.


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#125 01/23/12 14:01

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Retexturing Project

Maybe you use an outdated link.
http://mods.oni2.net/system/files/26000KonokoHD.zip ?
Updated packages comes somtimes with "_0". I think the server needs some time to delete the old data, so it renames a re-upload.
http://mods.oni2.net/system/files/26000KonokoHD_0.zip

Try refreshing your browser cache to get correct links from the mod page.
1) http://mods.oni2.net/node/147
2) Firefox Shortcut: [Shift]+[Control]+[R]

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