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#76 07/09/11 18:07

Severed
Member
Registered: 07/03/09

Re: Retexturing Project

texturenews.png
[http://img843.imageshack.us/img843/6223/texturenew.png - 560 Kb]

Hello. Dont know when i come back here in next time, so that will lay out those textures that i have at the moment.
This is a five new faces and all of my old texture + Vicious Reilly's TCTF armor with new neck for my Konoko's head.
Not so many as i want, but i think it's better than nothing smile.

Especially thanks to Samer, your works kick my lazy ass to do something lol.

[http://www.megaupload.com/?d=BQAG1PBR - Donwload]
Unzip in ...\Oni\Edition\GameDataFolder...

DarkLitria wrote:

wow! ur artwork is amazing big_smile great work on the texture, better wat i can do ^^

Thanks, but there is nothing amazing. Time and practise is all that you need, and my first attempts were awful xj .
Here is some part of the "path" roll [http://xmages.net/storage/10/1/0/0/e/up … ac34d3.gif - 780 Kb]

Samer wrote:

Severed big_smile i see u're online tongue hope u read this, is there anyway u may be temped to make a kerr face texture ?

Try next time, i promise wink.

Last edited by Severed (07/09/11 18:07)

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#77 07/09/11 18:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

yay big_smile hehe thanks Severed ^_^ ur work inspired me in the first place smile !


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#78 07/09/11 19:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Retexturing Project

Severed, don't ever stop being awesome.


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#79 07/09/11 21:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Retexturing Project

Great work, Severed!

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#80 07/21/11 22:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

Severed, Barabus's texture has an error in it - the bottom right corner of the texture should not be skin tone, its mapped to the ends of those pipe things he has around his neck. Should be metal or something. Just an fyi smile


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#81 07/22/11 03:07

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Retexturing Project

Nice work! Konoko's neck bugs me tho...


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#82 07/23/11 13:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

My own take on the TCTF SWAT
http://www.youtube.com/watch?v=a2F7nGm1gLc


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#83 07/23/11 14:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Retexturing Project

Hmm, shiny!


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#84 07/23/11 16:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

i really like it ! are u going to release those textures ?


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#85 07/23/11 20:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

He needed a make over - never really fit in with the others. So I came up with a new color palette for TCTF as a whole- Blue Black and Red cool

Yeah he's shiny alright! A bit too shiny, but I'm going try a different envmap to see what it can do.

And yes I will release them once I make a BlackOps variant (easy) and the TCTF Light's (Not too bad since I have everything I need, just have to arrange it)

Oh and small issue - on the back of the head there are two polygons that aren't taking texture - this is present in the original textures too. UV mapping error? http://i.imgur.com/rm1kA.png solved

Last edited by Bozzman (07/24/11 14:07)


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#86 07/23/11 21:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Retexturing Project

Bozzman: Yes the UV map was off for those polygons.  Try this TRBS file: http://cl.ly/2O1h2i1E2s21221j0A14

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#87 07/24/11 14:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

Thanks EdT that worked perfectly

Annnnnndd here's how they're looking big_smile
qZPzm.jpg

Last edited by Bozzman (07/24/11 14:07)


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#88 07/24/11 15:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

i like the swat and the black swat and the bot a lot ( actually i love the light swat !)  smile .. i think barabs's outfit is a bit dark though the red parts just look a bit washed out but other than that great

i have a suggestion however, the blue and red swat, i think he looks really cool , so cool that i think he should be a new separate character with new moves and all, a new class of the tctf, and not only a retexture, meaning we will still have the orange and yellow one + this one as a new character, if u like that idea i'd like to make him a new tctf character


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#89 07/24/11 15:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

ehhhhh I always thought the orange and yellow was sorta ugly
l4fE0.png

And do you mean to suggest more saturation in barabus?


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#90 07/24/11 15:07

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Retexturing Project

from a realistic standpoint, the lettering should either be flat, or maybe embossed. It should not be engraved into the metal plate because it would require special tooling to create, and as a government agency, it is unlikely that they would be paying extra for the speciality tooling for raising or engraving the name.

Other than that it looks great.

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#91 07/24/11 15:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Retexturing Project

Because engraving is still a huge deal, decades in the future? tongue


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#92 07/24/11 15:07

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Retexturing Project

because we don't have bump-maps it is >_>

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#93 07/24/11 15:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

well honestly i was planning to re-texture the tctf swat in the character retexture project i started earlier, to make him look like this one 2011-02-08_092620.png
but i also love ur version that's why i'm suggesting to make the red and blue one u made a new class of tctf .. so we'll have the black swat, the red and blue swat u made + an orange and yellow one that i'll retexture, that way neither of our work gets overwritten by the other tongue

about the letters i think they look really cool engraved. they can pay for an SLD and a vault underground but they can't afford to engrave letters tongue ?
that's a bit over realistic ^^


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#94 07/24/11 16:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

Its a good critique - and I like the idea

7lCqq.png
How bout now?

It can really go either way - I like them both

Last edited by Bozzman (07/24/11 16:07)


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#95 07/24/11 16:07

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Retexturing Project

It looks great! But I'd really prefer the orange/yellow theme it had. tongue But the textures itself are great!

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#96 07/24/11 16:07

Lukas Kreator
Member
Registered: 05/07/10

Re: Retexturing Project

They are all great, but kinda rocky tongue

And, in my opnion, the colors you gave to Barabbas make him a lot better than before.

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#97 07/24/11 16:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

mm what do u think of my suggestion bozzman ?

and i prefer the engraved letters


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#98 07/24/11 16:07

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Retexturing Project

Lukas Kreator wrote:

They are all great, but kinda rocky tongue

I can see what you mean - I was giving the armor more of a slight worn look, this is apparent on segments other than the chest. The chest texture is lower resolution then the others (128x512) thus i can't make it any larger without breaking 512 or distorting the ratio.

@samer Though it would be cool to have a custom character and moveset, I was just looking at gameplay, and during gameplay I dont like looking at the tctf's current color scheme. Are two options for tctf all right?

Last edited by Bozzman (07/24/11 16:07)


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#99 07/24/11 17:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Retexturing Project

yes it is definitely alright ^_^ i can always make the orange and yellow a second outfit when i release it ..

btw u cna change the resolution of the texture to 512 x 512 even if the ratio is broken it still fits the u.v maps, without any change, i've tried that before smile

and yes i did mean saturation for barabas.

Last edited by Samer (07/24/11 19:07)


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#100 07/24/11 17:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Retexturing Project

With all the new good looking characters, the original ones are looking dated.  So improving the looks of the original characters is a good idea, whether it is through textures or 3D modeling.  That is why I started work on Muro and there will be an improved Griffin coming out soon.

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