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To anyone who's interested and has installed the latest release of the Anniversary Edition, we'd love some volunteers to do something simple to help out:
Play through a level, and tell us if any of the cutscenes have characters who run "off their marks" -- they run too far in some direction, up against a wall, etc. The bug is caused by the AE allowing (forcing) the AI to dash instead of run.
When you find a messed-up cutscene, simply let us know where to find it (which cutscene, after what savepoint in the level, etc.), and tell us the class of the character that had the problem ("Green Striker", "Red Fury", etc.).
You don't have to do a whole level, but it will probably prevent confusion if you do. Once you list the problems, we'll fix 'em! Thanks for anything you can do to help.
Check out the Anniversary Edition Seven at ae.oni2.net!
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Specific instances from memory (can't recall the rest as exactingly):
-Muro and his men at the airport level (last one, I think), when they're supposed to be running up a ramp
-The TCTF running after Konoko towards the huge fan, and one of them gets chopped up by it
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There is a another one in the manufacturing plant, with the com guy that runs to the alert console :
Here's some pictures :
Where there's a will for Oni II, there's a way !
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There is a another one in the manufacturing plant, with the com guy that runs to the alert console
We mean cutscene errors, but if you find these, send them in, too. Geyser will be pleased to know I am not the only who found that issue.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I'v also experienced a few, can't remember where.
BTW, why are geyser not at the forums anymore?
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He's getting important real-life stuff done. We hope to have him back once he passes his current ordeal, whenever that may be.
Thanks for the reports so far. Just a reminder, a straight playthrough of a single level is the best way to find the bugs in an organized manner, so we can say, "Okay, Joe reported on level 1, so that can be struck off the to-do list". You have our permission to use cheats if it lets you move through the level faster
Check out the Anniversary Edition Seven at ae.oni2.net!
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I found another slight cutscene problem :
In the bio-research lab, when Konoko runs to the elevator after throwing the bomb trooper through the windows.
Where there's a will for Oni II, there's a way !
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A funny dashing cutsene, is the one where Muro is fleeing in the first cutsene of level 5
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- At the end of "TCTF science prison", just before Konoko grabs the crane
Where there's a will for Oni II, there's a way !
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Chapter 14:
- At the beginning, you see Konoko on the ground, before she makes the 1000 ft drop from an invisible plane. Right.
- Final cutscene, Griffin and the TCTF guys run too fast and end up amongst Muro and his gang.
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Heh, someone mentioned that plane drop bug some time in the past, although I've never seen it; is it only on widescreen that it shows up?
Thanks for the reports, guys, keep it up!
Check out the Anniversary Edition Seven at ae.oni2.net!
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Are you speaking of the end of the airport levels, when Konoko uses the harness to drop on the plane Muro is taking ? I don't see any bug there (I have a widescreen)
Where there's a will for Oni II, there's a way !
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No, it's the beginning of the last level. The camera pans across the ground, then up, and we see Konoko fall (from a plane, as we were told by a Bungie staffer). Apparently she's already visible on the ground before she begins falling from the sky. For people like me, playing in a 4:3 resolution, she's not visible.
Check out the Anniversary Edition Seven at ae.oni2.net!
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Ah yea, I have a widescreen =p That might be it. Guess the developers thought they were clever when they put Konoko just out of "3:4-range" xD
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Can movies mess up if you use certain characters?
Oni IRC | Kumite! Kumite! Kumite!
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Can movies mess up if you use certain characters?
I suppose. It depends on what you mean. Can you be more specific?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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No, it's the beginning of the last level. The camera pans across the ground, then up, and we see Konoko fall (from a plane, as we were told by a Bungie staffer). Apparently she's already visible on the ground before she begins falling from the sky. For people like me, playing in a 4:3 resolution, she's not visible.
She's visible on the ground for me, too.
Where there's a will for Oni II, there's a way !
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oxe161 wrote:Can movies mess up if you use certain characters?
I suppose. It depends on what you mean. Can you be more specific?
Yea when konoko kicks griffin and steals his gun. I tried using messed-up shinatama,but all she did was stand there and griffin just fell down on his own. Also i completed that part once, but with no shinatam or griffin anywhere.
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Gumby wrote:oxe161 wrote:Can movies mess up if you use certain characters?
I suppose. It depends on what you mean. Can you be more specific?
Yea when konoko kicks griffin and steals his gun. I tried using messed-up shinatama,but all she did was stand there and griffin just fell down on his own. Also i completed that part once, but with no shinatam or griffin anywhere.
How did you get that to happen? O_o
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I saw some really weird behavior in that part recently myself, and I was using Konoko. Can't remember what it was that was strange, but I think she didn't disarm him.
Check out the Anniversary Edition Seven at ae.oni2.net!
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You guys gotta give me more info. Which SP did you start in?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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If I'm one of "you guys"... I don't remember what SP I started at, maybe the point that starts right there in the Vault. But I wouldn't worry about, it's probably a fluke. If I see it again, I will make sure to have some more information to report on it.
As for using Zombie Shinatama, is that supposed to work? Should she be using the stepping disarm in that cutscene?
Check out the Anniversary Edition Seven at ae.oni2.net!
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Oh. I get it. You shapeshifted into Zombie shinny. She doesn't have the stepping disarm animation, so she normally would not be able to do anything to Griffin. However, the animation for Griffin still plays. Lets have a short BSL tutorial, shall we?
from tctf_ii_cutscene.bsl:
#Konoko throws Griffin
playback 0 ZomKonokoBehind
sleep f280
#A few housecleaning things so Griffin won't screw up the cutscene
omnipotent = 0
chr_invincible ZomGrif 0
#Kills off Shinatama from the ai2
ai2_kill ZomShin
#More housekeeping, can't recall what it does
chr_neutral ZomGrif 0
#Camera movement
cm_interpolate ZomCamThrow 0
#Griffin plays FILMZomGriffinTurn
playback ZomGrif ZomGriffinTurn
#Konoko plays FILMZomKonokoThrow and ends up throwing Griffin(Shinatama can't do this anim!)
playback 0 ZomKonokoThrow
sleep f140
#Camera
cm_interpolate ZomCamKonokoAim02 0
#I think this makes Griffin not to try to move about\do anything
chr_neutral ZomGrif 1
#places Griffin and Konoko in the correct spot (in case something happened! :P)
chr_envanim ZomGrif ZomGriffinBox01 norotation
chr_envanim 0 ZomKonokoBox01 norotation
#Does whatever cutscene animation NOT A FILM!
chr_animate 0 KONOKOlev18_ZomAim 300
chr_animate ZomGrif GRIFINlev18_ZomAim 500
#Start talking again
sound_dialog_play c14_52_02konoko
As you can see, even if the FILM screws up, they still get placed in the correct location.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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TCTF-I Chapter - when barabas grabs Shinatama blue striker runs too fast (run it and you will see)
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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in airport cargo hangars muro and his two thugs will dash off the side its actually quite hilarious to watch:D
Awol
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