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Wow, nice progress Delano
Although I still think you should replace some of the things with Oni textures, like some of the crates and whatnot, even walls/floor, if you could
Last edited by Mukade (10/22/11 16:10)
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Looks pretty good.
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That's some bloody jolly rotten good map textures mate!
-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....
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Looking good. You should make a new thread about your mod, then we can discuss it more
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Although I still think you should replace some of the things with Oni textures, like some of the crates and whatnot, even walls/floor, if you could
But that's a port, I'm not supposed to add anything new.
You should make a new thread about your mod, then we can discuss it more
Sure, as soon as I'll release an alpha/beta.
Circus Afro, Circus Afro, Polka Dot, Polka Dot!
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de_dust?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Very good, Delano!
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nice work delano ! can't wait to try it and i love the textures.
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Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Wait... Wait, what is that? A fan attempt at remaking Oni?
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Cool.
"New car, caviar, four star daydream, think I'll buy me a football team."
Oni fan since 2001.
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Gumby wrote:Wait... Wait, what is that? A fan attempt at remaking Oni?
A test to see if I could export a level to UDK.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Damn, I really need to start screwing around with Unreal.
Circus Afro, Circus Afro, Polka Dot, Polka Dot!
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image
Now I want officially a remake of Oni with next gen graphics.
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It would be kind of cool if we could establish a group that would actively work on exporting the game into the Unreal or Crysis SDK. But I believe reworking the movement and combat mechanics would be too tough?
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It would be kind of cool if we could establish a group that would actively work on exporting the game into the Unreal or Crysis SDK. But I believe reworking the movement and combat mechanics would be too tough?
If we ever try to do a fan remake of Oni, it would be best to wait for Overgrowth which has the mechanics for melee combat already built in. Guns could be coded later.
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Movement and combat mechanics wouldn't be too hard. The hardest part is animation and modeling.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Gumby: Please start a new thread showing us how you got the level into Unreal, then we can join in on the fun!
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I'd rather not. It's not worth the trouble, really.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Well, I'd make a first guess is that he reverse engineered the way to make custom levels and did a straight import of one of Oni's levels by converting it's geometry to a model format Unreal can read and from there put it in UnrealEdit (Or whatever Unreal's map editor is called now.)
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This is a longshot, but would it be remotely possible to somehow make Flatline apply to a different engine? At that point, we could port it with multiplayer in mind, and that way, maybe set boundries that make it doable. I'd be willing to help with animation
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Yes, we could probably make Flatline on a different engine, after all, it is just a generic multiplayer support.
However, there is also the other problems, which I personally believe we could overcome, but then there is the copyrights stuff and I dunno...
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UDK has built in networking.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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