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btw i need an easy tip to make characters stand and face where i want them to here i used the telekinetic bracelet and punched them around into position
i know i should use where to know the position where i want them to be, then what ? i don't want to modify scripts or anything ^_^ a quick cmd command
Last edited by Samer (12/08/09 14:12)
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chr_focus ai_number
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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heh wad u call tat fury ? Pink Fury sounds nice xD
You can fool some of the people all the time and all of the people some of the time, but you can't fool all the people all the time
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Konoko violet fury she's one of the first characters I made , she's available in a package
u can get it here http://oni.bungie.org/community/forum/v … hp?id=1222
& thanks for the tip gumby
Last edited by Samer (12/08/09 14:12)
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This is how you skip chapter 10 !
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i tried to kill him there with the arc, but he didn't suffer much…
"To the future, blinkin' an eye to the past!"
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ve u tried fistoflegend ? if not ,you should check it out!!!
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ve u tried fistoflegend ? if not ,you should check it out!!!
i tried…
"To the future, blinkin' an eye to the past!"
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Anyone want to guess what this is? Well, the image name sorta gives it away, so I'll tell you. It's the pathfinding volumes and grids for Chapter 3 (Vago Lab). Getting them into this format is the first big step in making level importing fully functional. Image, and all the hard work, courtesy of Neo. There's some more hard work for him to do, but this is an encouraging accomplishment. At worst, we'll have to create these polys and textures for any new level we make, which I can live with. At better (ahem, that's questionable English), the floor polys (actually BNVs) will be auto-generated, and at best, the textures (actually AKVAs) will be auto-generated too!
Last edited by Iritscen (07/19/17 22:07)
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That's awesome, Iritscen!
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This is a huge breakthrough for level making
Last edited by Koshirro (01/25/10 13:01)
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yea...that means we can be creative and fix levels or be an asshole and just make it impossible...but too bad i can't mod anything,,,
i mean i could download it...but it's a real pain, so screw it i'd rather buy it
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awsome :DD.
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The Hasegawas
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whos the 1 in blue?
Lol nvm..
Last edited by Stevinlewis (02/05/10 03:02)
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Samer, any chance you could ditch Ms. Hasegawa's gloves?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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not really no, I was copying the pictures of her and she's wearing blue gloves in one :\ but if they bother you, change the line of her fists in the TRMA to those of james they'll work fine.
Glad u figured it out Stevin
Last edited by Samer (02/05/10 09:02)
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Idk, it just seems like an ugly color for gloves. Doesn't match the rest of her clothes.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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mm ok
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Gumby, Fashion Designer for Hire.
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Lol moar liek GAYmby.
Also I'm sort of colorblind so I can't tell. New characters look great.
If we don't change the direction we're going, we'll likely end up where we're headed.
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Lol moar liek GAYmby.
Lame Leus ... very lame :\
and since when are u color blind ?
anywho glad u liked them.
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Lol
Argeed.
But yeah. Gumby's right. You slightly messed colors up there. It's the second time you mess the colors up AFAIR. The first time was with Casey.
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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If you make Jamie's expedition into the wilderness pants (same colour but with large pockets and shorts), we could capture screen images and put them instead of the anime pictures , too bad there is no level editing yet, some games like warcraft are mainly different becaues of the map editing (most of the things you can do are around the level editor).
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