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#1 06/09/08 20:06

coool
Member
From: China Haikou
Registered: 02/12/08

Maybe it's a fun idea? adding new combos :D

Maybe someone have thought about this yet:adding a new combo?

OniSpit can't Modification TRAMs by changing them to xml file,but I still saw a line "<type>xx</type>""<AimingType>xx</AimingType>"

I'm suer it must be the key we press to use some moves,

so,can we find the regular of the "type number"?if it's possible,mabe we can add some new combos like "p_p_p_k_k" and "p_p_pfw_kfw" and so on. big_smile

Last edited by coool (06/09/08 21:06)

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#2 06/09/08 21:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Maybe it's a fun idea? adding new combos :D

coool: I'm sorry to tell you that OniSplit cannot modify TRAM as .xml just yet.  OniSplit can only work work with file types that does not contain any .raw data. You are able to see the .dat part of the TRAM, but not the .raw part. 

Oni's animation is much more complex than we realize.

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#3 06/09/08 22:06

coool
Member
From: China Haikou
Registered: 02/12/08

Re: Maybe it's a fun idea? adding new combos :D

I know OniSplit can't do that but I type the wrong word in #1... - -
My friend has change the type by hex,so we can do that by hex.

"Oni's animation is much more complex than we realize"

so,it's imporssible? or... very,very hard to do that?...

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#4 06/09/08 23:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Maybe it's a fun idea? adding new combos :D

coool: You have to consider the starting and ending postion of the TRAM, which can affect how it looks going from one TRAM to another.

I had tried to give Konoko a 4th punch using Muro's comb_p_p_p_p, but since the TRAM's position didn't match Konoko's comb_p_p_p it didn't look right.

Also, each TRAM has a pelvis height which needs to match the height of the character, otherwise, the character might look likes its floating in the air during that TRAM. 

So editing a TRAM is very hard, but not impossible.

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#5 06/10/08 04:06

coool
Member
From: China Haikou
Registered: 02/12/08

Re: Maybe it's a fun idea? adding new combos :D

some moves have the link to other move,like KONCOMcomb_p_p links to comb_p_p_p and KONCOMcomb_p_p_k,maybe you forgot to give KONCOMcomb_p_p_p a link to muro's fourth punch?

"Also, each TRAM has a pelvis height which needs to match the height of the character, otherwise, the character might look likes its floating in the air during that TRAM"

it's not important,some people don't mind that(just like me,I really don't care that at all smile )

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#6 06/10/08 18:06

Your_Mom
Member
From: Canada
Registered: 01/31/07
Website

Re: Maybe it's a fun idea? adding new combos :D

Couldn't you chain together new combos using scripting?
I know I've done it before...


droid803sig.jpg

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#7 06/10/08 19:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Maybe it's a fun idea? adding new combos :D

Yeah, you can, but this is global, and easier to share...


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#8 06/10/08 22:06

coool
Member
From: China Haikou
Registered: 02/12/08

Re: Maybe it's a fun idea? adding new combos :D

Yse,modification TRAMs is better,I think.

maybe it can be done after OniSplit can modify TRAM as .xml

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#9 06/10/08 23:06

Your_Mom
Member
From: Canada
Registered: 01/31/07
Website

Re: Maybe it's a fun idea? adding new combos :D

every heard of the global folder? just fork the function...real easy.


droid803sig.jpg

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#10 06/10/08 23:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Maybe it's a fun idea? adding new combos :D

But then you have to fork it in every level you want to play it in, and if you put in a new script (OTA, etc).


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#11 06/10/08 23:06

Your_Mom
Member
From: Canada
Registered: 01/31/07
Website

Re: Maybe it's a fun idea? adding new combos :D

Oh, how long will typing "fork combos" take? 5 Seconds?
It'd sure be nice to be able to edit TRAMs in XML, but otherwise, its not worth it when you can do the same thing using BSL with much more relative ease than hex-editing.


droid803sig.jpg

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#12 06/11/08 07:06

coool
Member
From: China Haikou
Registered: 02/12/08

Re: Maybe it's a fun idea? adding new combos :D

it's not the same...
if we make some new combos whit TRAM,we can use them better,like we can stop it combo if the enemy blocks
but if use BSL files,we can't stop it as we wish,and,maybe we can add kinds of combos after one move(like p_p,then press different bottons to use different combos)

but we can't modification TRAM easily,so maybe we can only use BSL files to do that now...

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