You are not logged in.
Maybe someone have thought about this yet:adding a new combo?
OniSpit can't Modification TRAMs by changing them to xml file,but I still saw a line "<type>xx</type>""<AimingType>xx</AimingType>"
I'm suer it must be the key we press to use some moves,
so,can we find the regular of the "type number"?if it's possible,mabe we can add some new combos like "p_p_p_k_k" and "p_p_pfw_kfw" and so on.
Last edited by coool (06/09/08 21:06)
Offline
coool: I'm sorry to tell you that OniSplit cannot modify TRAM as .xml just yet. OniSplit can only work work with file types that does not contain any .raw data. You are able to see the .dat part of the TRAM, but not the .raw part.
Oni's animation is much more complex than we realize.
Offline
I know OniSplit can't do that but I type the wrong word in #1... - -
My friend has change the type by hex,so we can do that by hex.
"Oni's animation is much more complex than we realize"
so,it's imporssible? or... very,very hard to do that?...
Offline
coool: You have to consider the starting and ending postion of the TRAM, which can affect how it looks going from one TRAM to another.
I had tried to give Konoko a 4th punch using Muro's comb_p_p_p_p, but since the TRAM's position didn't match Konoko's comb_p_p_p it didn't look right.
Also, each TRAM has a pelvis height which needs to match the height of the character, otherwise, the character might look likes its floating in the air during that TRAM.
So editing a TRAM is very hard, but not impossible.
Offline
some moves have the link to other move,like KONCOMcomb_p_p links to comb_p_p_p and KONCOMcomb_p_p_k,maybe you forgot to give KONCOMcomb_p_p_p a link to muro's fourth punch?
"Also, each TRAM has a pelvis height which needs to match the height of the character, otherwise, the character might look likes its floating in the air during that TRAM"
it's not important,some people don't mind that(just like me,I really don't care that at all )
Offline
Couldn't you chain together new combos using scripting?
I know I've done it before...
Offline
Yeah, you can, but this is global, and easier to share...
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
Yse,modification TRAMs is better,I think.
maybe it can be done after OniSplit can modify TRAM as .xml
Offline
every heard of the global folder? just fork the function...real easy.
Offline
But then you have to fork it in every level you want to play it in, and if you put in a new script (OTA, etc).
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
Oh, how long will typing "fork combos" take? 5 Seconds?
It'd sure be nice to be able to edit TRAMs in XML, but otherwise, its not worth it when you can do the same thing using BSL with much more relative ease than hex-editing.
Offline
it's not the same...
if we make some new combos whit TRAM,we can use them better,like we can stop it combo if the enemy blocks
but if use BSL files,we can't stop it as we wish,and,maybe we can add kinds of combos after one move(like p_p,then press different bottons to use different combos)
but we can't modification TRAM easily,so maybe we can only use BSL files to do that now...
Offline