Thought I should release the package in a different thread, the previous one became a discussion of HD konoko problems rather than the package ..
This package adds Konoko Blackops Outfit and 3 Female Blackop Cops ( I think the new one with red hair is cute ^_^)
download here : http://mods.oni2.net/node/215
Package Updated on 29/9/2012 To resolve buffer overflow problems : (disappearing hit impacts and contrails with shield and phase cloak)
Last edited by Samer (30/9/12 19:57)
Very nice! Thanks for your work on all these new outfits.
Again, awesome job Samer.
Oni fan since 2001.
Today I deactivated (by mistake) the re-texture project package and oni looked bad (unfortunately). Seems I'm getting used to this new hd textures. This one looks also very good. The cute fighter girl perhaps look too cute? :p Thanks for your work and keep it up. :)
Last edited by s10k (23/8/12 13:02)
This keeps getting better and better.
If you have had buffer overflow problems with these characters\outfits .. (disappearing hit impacts and contrails with phase cloak or shield) the package has been updated now to fix that. on 29/09/12
thx to Ed for his help in resolving the issue
also gave them contrails for the super moves. (can't give it a suitable hit impact without affecting konoko)
Last edited by Samer (30/9/12 19:50)
How many polygons then for Itch character?If this will not become another cause of new problems(slow downs..when to many one one screen?).
Because if not we can increase polygons(rounding) on all characters..giving additional edges for itch side(6 edges will cerate from 6 barrel like part 12 barbell like part-with lite work in scaling and moving existing edges/vertex- and this will have almost no impact on UVW.).
Last edited by ltemplar (29/9/12 15:44)
At the most 1024 vertices per body part for the highest LOD, then you need to make a lower polygon count around 3,500 vertices for the entire model, based on our experience to prevent buffer overflows.
Yes like Ed said, but also i got to say hanako's head of the white outfit reached about 1100 polygon something, i don't keep track of vertices count rather polygons .. But better to stay under 1000 polygon / body part.
btw ltemplar in xsi sometimes we get blue edges (disconnected edges ?) do u know of an easy way to get rid of them ?
Last edited by Samer (30/9/12 1:46)
Merge them(edges or vertex)..thats the only way I know. Or you can remove messed up polygon..fill the gap between..and then make a new one(but last method require from you to set proper UWV map for this new polygon.)
Last edited by ltemplar (30/9/12 3:33)
Anyone have the older black ops mod? I don't really like the HD model, I feel it clashes too much
Also I can't seem to find it anywhere..
Last edited by Lithium (30/9/12 19:10)
Actually what I meant was the older female black ops models (not the HD ones) I think they were releases around 09-10, not sure if you know what I'm talking about.
Edit: Nevermind found it
Last edited by Lithium (30/9/12 19:24)
yes i know it .. but i recommend against it .. cz if u look closer u'll see that the textures don't fit the model at all .. the textures of the blackops swat were used on the model of konoko and they don't fit it .. so i removed them.
but my question is do u still have "clashing" problems with the hd konoko and blackops now after the update ?
I don't have issues with it besides the ones listed in the first post.
Oh oops didn't see the update, let me just apply that
Works fine man, and sorry for the delay, my internet hates me T_____T