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#151 10/04/12 09:10

s10k
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Registered: 01/14/07
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Re: Old China Level Mod - Final - Oct 17 2012 Update

The only "missing" part was inability to clock..or activate fire ball(adding them wia script by replacing the walk left or right.will not be to difficult..i think)

That are mukade individual characteristics so we never thought in add them to a regular ninja.

Script I'm gonna borrow u for the mega pack level

That's ok, I hope I can do something already this weekend.

btw i'm thinking of making a video of some parts of the level but playing as hanako that way i'll be showcasing 2 mods in 1. Would that be ok Ed ? Or if u don't want to make a video cz it may contain spoilers, that's ok too.

That would be great, just put in the video title the [Spoilers] tag.

Last edited by s10k (10/04/12 09:10)

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#152 10/04/12 09:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Old China Level Mod - Final - Oct 17 2012 Update

1 more question for hayate on the bridge which melee id did u give him ? He seemed to do the low kick a lot, and not so much of any other moves, usually muro's melee id is best for him.


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#153 10/04/12 09:10

ltemplar
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From: Poland
Registered: 08/23/12

Re: Old China Level Mod - Final - Oct 17 2012 Update

Hmm.. did You guys think about using alternative patches fro character in "Becoming a ninja" ? One for male player - regular ninja and the one for Kunoichi(fem nija)  Samer  twins -Jubei and Akane will be perfect- for this task..

EdT ..thats fine..I have suspecting that this helicopter is only a "GHOST" model(you can't touch him or anything).So if I for example replace it by VTOL of my, is this also mean that I must replace rotor part as well..or only the main mesh?

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#154 10/04/12 09:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
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Re: Old China Level Mod - Final - Oct 17 2012 Update

Opps, how did that happen?   Hayate had a melee ID of 0!

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#155 10/04/12 10:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Old China Level Mod - Final - Oct 17 2012 Update

I felt that he's too toned down tongue would u consider updating the pack with muro's melee id ? For my use i'd change it myself but for others who download the mod, i don't want it to seem that's all he can do tongue

P.s :@ltemplar: jubei and akane originally are bgi ninja and fury by Ed.

Last edited by Samer (10/04/12 10:10)


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#156 10/04/12 11:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
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Re: Old China Level Mod - Final - Oct 17 2012 Update

Itemplar:  Look in the level24_Final folder of the package extract M3GMsingle_heli.oni, then if you match your VTOL in rotation, you can replace the heli with the VTOL, just use the same name M3GMsingle_heli. 

Samer: Perhaps, in the future, but updating the 30+MB package for 1 file seems to be too much.  Maybe just adding the fixed BINACHAR to the depot will be enough.

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#157 10/04/12 11:10

s10k
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Registered: 01/14/07
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Re: Old China Level Mod - Final - Oct 17 2012 Update

If the problem is bandwidth I can do it. Not sure if casey also have that problem of melee id.

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#158 10/04/12 11:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Old China Level Mod - Final - Oct 17 2012 Update

EdT wrote:

Maybe just adding the fixed BINACHAR to the depot will be enough.

yeah that would be sensible. Also i can add it to the character additives pack, since they have to download it anyway for ur mod. If I do would having the binac..character file installed if the level is not present cause any problem ?


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#159 10/04/12 11:10

ltemplar
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From: Poland
Registered: 08/23/12

Re: Old China Level Mod - Final - Oct 17 2012 Update

"...VTOL in rotation, you can replace the heli with the VTOL, just use the same name M3GMsingle_heli."

Now we are toking ... when I do it correctly I will send it to you for sure...One more thing.. Can I add the "turret" char of mine to this VTOL  without messing with OBAN or this is impossible? Also we can experiment with exploding pilot char who can "destroy the helicopter" when killed...- but we must add if statement for this.(when destroyed ..TCTF Reinforcements aren't available anymore).- this can create interesting situations.

Last edited by ltemplar (10/04/12 11:10)

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#160 10/04/12 16:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Old China Level Mod - Final - Oct 17 2012 Update

nvm the character additive addition thing i forgot urs has a higher number.


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#161 10/04/12 18:10

Knox
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Registered: 08/15/11

Re: Old China Level Mod - Final - Oct 17 2012 Update

Love this mod. Really kicks my ass though.


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#162 10/05/12 15:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Old China Level Mod - Final - Oct 17 2012 Update

http://oni.bungie.org/community/forum/v … 929#p42929 Hanako in some parts of the china mod.
i did another one in the final battle but couldn't upload it today.


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#163 10/05/12 18:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
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Re: Old China Level Mod - Final - Oct 17 2012 Update

Samer: Don't forget to say, may contain spoliers smile

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#164 10/06/12 00:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Old China Level Mod - Final - Oct 17 2012 Update

Added it to the title of the current you tube video
Also added to the depot the BINACJBOCharacter file that gives Hayate the suitable melee ID, just extract and put it in the level0_24 folder .. Can you guys beat him now wink ?


P.S : Ed don't forget to add the China Level Mod to the Official Mod List big_smile

Last edited by Samer (10/06/12 00:10)


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#165 10/06/12 01:10

ltemplar
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From: Poland
Registered: 08/23/12

Re: Old China Level Mod - Final - Oct 17 2012 Update

A challenge?..Try to beat this mod(without cheats) with following mods. Loser brutal AI(v 1.1)...Upgraded weapons(my version- but the old one is pretty good too- mine increase(double) only sped of the bullets..and how many you have them+some minor changes))..ODF_TC active + Upgraded ONCC...And because I now know how to export animations...nahh..forget it.

Last edited by ltemplar (10/06/12 01:10)

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#166 10/08/12 08:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Old China Level Mod - Final - Oct 17 2012 Update

Ed tongue I was just playing this again today .. I Didn't realize that on hard u get to fight not only hayate on the bridge big_smile .. i set it on normal and forgot tongue I'm replaying it from the start on hard to see what else I missed tongue !


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#167 10/08/12 15:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
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Re: Old China Level Mod - Final - Oct 17 2012 Update

Yup, Hard is harder and different smile

BTW, Samer, did you get my email with the links to the original models?

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#168 10/10/12 23:10

Samer
Member
From: Lebanon
Registered: 09/04/09
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Re: Old China Level Mod - Final - Oct 17 2012 Update

http://www.youtube.com/watch?v=pdkpacpBSA0
Hanako in the Final Battle of China Mod Level .. Contains spoilers


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#169 10/11/12 07:10

s10k
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Registered: 01/14/07
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Re: Old China Level Mod - Final - Oct 17 2012 Update

Weird the TCTF "snipers" should hit the ninjas at the final. Do they miss them every time in your game? Someone with the same problem?

P.S. Plus the final characters doesn't seem to run at full speed.

Last edited by s10k (10/11/12 07:10)

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#170 10/11/12 08:10

Samer
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From: Lebanon
Registered: 09/04/09
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Re: Old China Level Mod - Final - Oct 17 2012 Update

Mm no sometimes they hit them both, sometimes they hit one, sometimes they don't hit anyone .. I don't consider it a problem tongue i didn't want to re-record the whole thing again cz they missed tongue so it can be they fired a warning shot tongue
What do u mean by final characters don't run at full speed ? Mukade and the player ? If so when  i played it before they ran to the helicopter faster.
i want to ask what's the explosion that happens at the beginnig of the battle.. Is it supposed to happen ? Landmine ? Cz i don't see the landmine ..

Last edited by Samer (10/11/12 08:10)


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#171 10/11/12 09:10

s10k
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Registered: 01/14/07
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Re: Old China Level Mod - Final - Oct 17 2012 Update

All of them in the cutscene. Plus here the characters always get hit. (seems you disabled the mod that always make them as fast as the player, which probably also causes the misses)

Yes the explosion that sometimes happens at the beginning is a landmine that is supposed to be hidden in the ground.

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#172 10/11/12 10:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
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Re: Old China Level Mod - Final - Oct 17 2012 Update

The final battle is intense!  All thanks should be given to script10k. 
Yup there are landmines scattered throughout the area.

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#173 10/11/12 14:10

uroboros
Member
From: Poland
Registered: 10/14/11

Re: Old China Level Mod - Final - Oct 17 2012 Update

For me snipers always hit ninjas (nice cinematic scene there) and I have played the last checpoint multiple times because its really fun tongue.
Oh and I was surprised when I saw choppers working properly as dropships for tctf.

Last edited by uroboros (10/11/12 14:10)

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#174 10/11/12 15:10

Samer
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From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

maybe cz i have dashing AI disabled .. I've always found that package buggy, makes them limp while running ..
Leus also used similar thing with the choppers in his survival mode btw.

Last edited by Samer (10/11/12 15:10)


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#175 10/16/12 22:10

Samer
Member
From: Lebanon
Registered: 09/04/09
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Re: Old China Level Mod - Final - Oct 17 2012 Update

Script_10k wrote:

If the problem is bandwidth I can do it. Not sure if casey also have that problem of melee id.

Script if possible when you have time, please upload the package with the correct BINCJBOCharacter file (it's on the depot and casey is correct btw) and also please remove the folders : Animations and Characters from oni\level0_Final folder. and cyc_kick and drg_clw and hay taunts from the sounds folder .. also h2h_haytrail .. *oraflash and fireglow from the particles folder .. and BINAEINOimpact_effects (except if something else in the package needs that modified impact effect file) and ImptOra_Super_Kick files and 'sword' folder.
Ed I guess you forgot to put all hayate files in 1 separate folder to make it easier to delete like i suggested tongue
this is to prevent hayate 2.0 to be overwritten by the hayate in the china mod package .. and the hayate package can be added to the list of required packages.

Last edited by Samer (10/17/12 04:10)


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