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#101 09/25/12 19:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

That would be fun for a chase-escape mod, u're followed by a homing particle like the fireball or the rockets that kill you with 1 hit, and with adjusted speed and avoid walls and long lifetime.. And u have to keep running forward from it with obstacles in front of u that u have to jump over or jump across gaps or roll under and run left and right .. Till u reach the crossline or pickup a shield. Like temple run game tongue

Last edited by Samer (09/25/12 19:09)


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#102 09/26/12 01:09

Jon God
Member
Registered: 01/17/07

Re: Old China Level Mod - Final - Oct 17 2012 Update

NOTE: I haven't tried this yet (THOUGH I MEAN TO).

But a level that focuses on platforming/puzzles/exploration for most of it could be pretty cool.

-JG


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#103 09/26/12 13:09

s10k
Member
Registered: 01/14/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Another nice feature that EdT added and that will be present is different difficulty gameplay, depending of the difficulty you have set up on the options.

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#104 09/26/12 15:09

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Old China Level Mod - Final - Oct 17 2012 Update

That's nice addition.

EdT.. I will send my apartment furnitures..to the end of this week..Is this suits you?
I will also add something special too.

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#105 09/26/12 18:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Thanks, I will look forward to them.

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#106 09/27/12 16:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Ed could hanako guest star in ur china level too tongue ? I'm gonna release her tomorrow


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#107 09/30/12 15:09

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Old China Level Mod - Final - Oct 17 2012 Update

As i seed I posting link to the Apartment furnitures(not all but thous I was able to finish)
The rest i will post (after) with apartment to test..

Here is the link

http://www.mediafire.com/?oi0flqgcwwdxa97

I also add PDS files for Samer request..

The chairs, ant other stuff later.

Take a look end tell me what you think

BTW.EdT I can't send You them by e-mail(problems with black list or something like that)

Last edited by ltemplar (09/30/12 15:09)

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#108 09/30/12 16:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Itemplar:  I received the files, however, the dae has lost all the UVmaps.

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#109 09/30/12 16:09

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Old China Level Mod - Final - Oct 17 2012 Update

???..How this can be possible?.I Will check..whats going one.
EDIT:I cheeked the UVW data is there..also something that i forgot to remove..shit..
I Created UVW data for more than one object(few furnitures share the same texture)
Simply put textures on objects(proper one's) then tell me if you still don't have proper Map coordinates.

My works

provem.jpg

Thats direct import so really don't know..

Samer please check too..Maybe this is only EdT problem...

Last edited by ltemplar (09/30/12 16:09)

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#110 09/30/12 17:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

I have uv maps
SNAG-0242.jpg Ed maybe try it with XSI

and thanks for the psds smile


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#111 09/30/12 18:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

I don't know why FBXconverter lost the UVmaps, but when I opened the dae in Sketchup, the textures appeared correctly.

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#112 09/30/12 18:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

for me .. converting dae to fbx always loses the uv maps .. but when that same fbx is then re-converted to dae it appears correctly.


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#113 10/01/12 00:10

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Old China Level Mod - Final - Oct 17 2012 Update

FBX always is loosing the UVW coordinates..for what I know..That's why I provided the DAE files..IF you wish I can send you XSI file too. Even Obj if needed.

Last edited by ltemplar (10/01/12 01:10)

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#114 10/01/12 20:10

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Itemplar, would you kindly me make an executive type desk to fit with the rest of your furniture.  Then I can replace the one in the corner.  Thanks

itemplar_furniture.jpg

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#115 10/02/12 01:10

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Old China Level Mod - Final - Oct 17 2012 Update

How big this desk should be? Provide me the screen-shot from closer look then I will see what can be done .

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#116 10/02/12 01:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

guys isn't that furniture a bit too advanced for an old china level :$ ? I suggest Edt that u edit the textures make them wood for example ?


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#117 10/02/12 07:10

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Itemplar: Never mind, I can use the desk you already made. smile

Samer: Old China is set slightly before Konoko's time, that is why Casey and the golden TCTF can be there.  Only the buildings are old.  smile

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#118 10/02/12 08:10

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Old China Level Mod - Final - Oct 17 2012 Update

I can create more desk+chairs to them..no problem.So if you want just provide me proper reference..then I will do it(in free time off curse).

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#119 10/02/12 20:10

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Old China Final has been released - See first post.

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#120 10/02/12 21:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

ouh yay yikes !! downloading right now .. big_smile big_smile btw Ed I sent u the correct link in the email again.


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#121 10/02/12 21:10

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Hi Samer, yes I saw the email, I was busy with finishing this mod and fixing Hanako lower LOD for the white and blue outfit.
Also, I made a note after you posted to delete the previous china scripts before installing.

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#122 10/02/12 21:10

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Old China Level Mod - Final - Oct 17 2012 Update

This is going to be awesome big_smile

By the way, what music did you use for the mod?

Last edited by Lithium (10/02/12 21:10)


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#123 10/02/12 21:10

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

The music credits are found in a console somewhere...  smile

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#124 10/02/12 21:10

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Old China Level Mod - Final - Oct 17 2012 Update

D< Blast


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#125 10/02/12 21:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

I'm at the get the datapad part god i'm bad at sneaking :\ playing on hard
Ed for hanako i sent u another email read it before u upload it please.

Last edited by Samer (10/02/12 22:10)


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