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#76 08/02/12 17:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

uroboros: Thank you.

ChinaWall2update.jpg
I still need to fine tune the placement of the texture on the models.

Now can you please find something like this one:

ChinaWall3.jpg

This is for the building where the big battle takes place.  If not, I may have to try to make one in Photoshop.

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#77 08/04/12 06:08

s10k
Member
Registered: 01/14/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Loser wrote:

Let the "some_function" be triggered from BINACHAR as a HURT event function, which can be triggered by AI2 characters

BIG EDIT: There used to be some hope in the ai_name string case, but it is no longer present. String comparsion with ai_name is terribly buggy and totally unreliable. There goes the only one solid reason for string conditions ^_^

Strange probably the problem is the caller function, I mean the hurt function. For example I've wrote this piece of code:

func void awareGuys(string ai_name){
      if(ai_name eq barabas_char or ai_name eq mukade_char){
            dmsg(ai_name);
            sleep(200);
            ai2_makeaware(ai_name,ninja_char);
      }
      else{dmsg("not yet");}
}

And works just fine, every time. I call it also in the bsl script like: awareGuys(mukade_char);

Not sure about case comparison.

Last edited by s10k (08/04/12 06:08)

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#78 08/06/12 08:08

Delano762
Member
From: Poland
Registered: 12/29/10
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

This level is great. And since it's a one big training ground for ninjas, then how about a US/Soviet styled bootcamp for TCTF SWATs next time?

Last edited by Delano762 (08/06/12 08:08)


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#79 08/06/12 10:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Delano762: Your mission if you choose to accept...  find a model we can use for your idea...

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#80 08/09/12 11:08

s10k
Member
Registered: 01/14/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Hi guys,

Do you have any more ideas for ninja missions in the china level? EdT and myself are out of ideas. smile

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#81 08/09/12 11:08

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

more obstacle climbing,
stealth mission .. Have to get something from an area full of enemies without being spotted, maybe using a phase cloak or hiding behind the buildings the enemies have to be patroling specific paths , ninja's main skill is stealth tongue
gun training with a twist, enemies are located stationary on the roofs of the buildings and u have a sniper rifle, got to shoot them all in a time limit, the twist is they're wearing invisibility cloaks, making them much harder to spot. (rely on ur ninja senses tongue)
melee and stealth training have to kill all enemies using only the back throw, player wearing an invisibilty cloak.
More acrobat training, maybe inside some building add lasers u have to avoid, at the end there's a weapon u must retreive and return to starting point can be done on 3 modes with increasingly difficult lasers.

Btw what's the highest rank the ninja reaches tongue maybe one day i could make u a golden ninja, or silver or something.

Last edited by Samer (08/09/12 12:08)


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#82 08/09/12 12:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Samer: Thanks for the ideas.  Hmmm...  gold, silver ninjas, I think they would be too visible is those outfits tongue

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#83 08/09/12 13:08

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

hehe I guess u're right tongue looking forward to the new version of the level.


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#84 08/20/12 13:08

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

EdT for the camouflage ninja I was thinking you should make something like the ninja from the Wraith Mod Squad, in the camouflage pattern set some parts of it transparent (pick the color with magic wand and add alpha to it) ... then he'll truly be camouflaged and look up-to-date too.


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#85 08/20/12 21:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Samer: Thanks for the suggestion, however, the camo ninja is merely a background character, you might not even spot him in the mod. smile

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#86 08/27/12 16:08

s10k
Member
Registered: 01/14/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Hello guys,

This level still being worked on (right now with me and EdT). We decided that this will be a fan prequel to the original game.

Stay tunned. wink

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#87 08/28/12 03:08

uroboros
Member
From: Poland
Registered: 10/14/11

Re: Old China Level Mod - Final - Oct 17 2012 Update

Script_10k wrote:

We decided that this will be a fan prequel to the original game.

wow nice yikes

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#88 09/06/12 19:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Getting closer to finishing the mod, still got some bugs to squash!

china_battle.jpg

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#89 09/06/12 20:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Yay big_smile casey and golden ^_^
btw edt i posted this before http://thefree3dmodels.com/stuff/archit … 1-1-0-2144
maybe it can be useful for the level, texture wise or something.
also if u're close to a release i'll send u the black armored hayate before I release it as an offical package cz I'm still making him 2 more outfits.


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#90 09/07/12 03:09

s10k
Member
Registered: 01/14/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

damn! That ones should be a surprise. tongue One thing I can guarantee to you, the level gonna be huge! smile

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#91 09/07/12 03:09

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Old China Level Mod - Final - Oct 17 2012 Update

This level looks pretty cool..

Looking forward to modify , eee.. I mean play it smile

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#92 09/09/12 06:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

I'm gonna send u the black armored hayate later today, just in case u want to use it big_smile tongue


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#93 09/09/12 17:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

I will use it, thanks

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#94 09/10/12 06:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

ok sent, tell me if you don't receive it smile


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#95 09/13/12 04:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update


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#96 09/13/12 15:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Samer: loopix-project has some nice low-poly trees, thanks

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#97 09/22/12 15:09

s10k
Member
Registered: 01/14/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

snipervl.jpg

Ty geyser.

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#98 09/25/12 07:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Run!

run_run.jpg

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#99 09/25/12 11:09

ltemplar
Member
From: Poland
Registered: 08/23/12

Re: Old China Level Mod - Final - Oct 17 2012 Update

Oww..that will hurt a lot.
BTW. EdT I created some new furnitures (but not old China theme unfortunately) , but if you want them, just tell me.

Last edited by ltemplar (09/25/12 11:09)

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#100 09/25/12 17:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Old China Level Mod - Final - Oct 17 2012 Update

Yes, I would like to see your furniture.

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