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#1 03/18/11 14:03

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Better Displays - WIP

Hello all, just joined earlier today. I've been browsing this community for a few days now, and I feel like putting some of my skills to good use.

I am starting a re-texture project to replace all of the console icons throughout the game. Other texture packs have done a great job making certain levels HD, but the fuzzy pixelated symbols have been bothering me.

*Finished Release: http://mods.oni2.net/node/174 *

Some notable examples

yfDXc.png

Last edited by Bozzman (03/28/11 13:03)


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#2 03/18/11 16:03

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Better Displays - WIP

Nice job! It's always great to see new faces around! smile Keep it up.

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#3 03/18/11 16:03

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Better Displays - WIP

Ah I love eye candy mods, looking good smile


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#4 03/18/11 16:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Better Displays - WIP

Woot! I started on this once, then I forgot about it. If I were you, I'd brighten up the colors a bit (make the red in the first console a pure 255/0/0 red), so it looks more like a monitor.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#5 03/18/11 16:03

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Better Displays - WIP

If I were you, I wouldn't listen to Gumby tongue  Pure colors will look bad.  Anyway, I like what you've done so far, so keep up the good work.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#6 03/18/11 17:03

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Better Displays - WIP

Good to have the feedback! big_smile

I have only run into one issue thus far. The alarm console and the Lock/Hand console (end of Airport) have a 2 frame animation. When I extract the textures I only get the first frame - so both of those symbols are static since I can't find the second frame. Any ideas on how to extract (and then package of course) an animated texture?


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#7 03/18/11 17:03

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Better Displays - WIP

Yeah pure colors won't look good, as a Mugen leecher I have noticed bright colors can ruin a stage or character palette


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#8 03/18/11 17:03

Delano762
Member
From: Poland
Registered: 12/29/10
Website

Re: Better Displays - WIP

Looks pretty nice.


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#9 03/18/11 17:03

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Better Displays - WIP

There should be two textures for each frame. I remember scrolling past them while working on my stuff.

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#10 03/18/11 17:03

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Better Displays - WIP

Gumby wrote:

so it looks more like a monitor.

I've always interpreted these as holographic displays.

sVJLo.jpg


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#11 03/18/11 17:03

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Better Displays - WIP

TOCS wrote:

There should be two textures for each frame. I remember scrolling past them while working on my stuff.

If you have more than I do, I extracted something wrong. Here's what I mean

kwOQ8.jpg


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#12 03/18/11 18:03

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Better Displays - WIP

To get both textures, you would extract the TXMP as .xml.  Then to convert back to .oni files, you will use the .xml file.

To save you time, here are the files: http://edt.oni2.net/AE_Files/ConsoleTextures.zip

Last edited by EdT (03/18/11 18:03)

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#13 03/18/11 18:03

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Better Displays - WIP

Thank you EdT, probably would not have figured that out myself smile


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#14 03/18/11 18:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Better Displays - WIP

Iritscen wrote:

If I were you, I wouldn't listen to Gumby tongue  Pure colors will look bad.  Anyway, I like what you've done so far, so keep up the good work.

I tried them before and they looked just fine.

Bozzman wrote:
Gumby wrote:

so it looks more like a monitor.

I've always interpreted these as holographic displays.

sVJLo.jpg

Regardless, they will still emit their own light. smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#15 03/18/11 21:03

s10k
Member
Registered: 01/14/07
Website

Re: Better Displays - WIP

Looks good.

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#16 03/20/11 12:03

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Better Displays - WIP

Alright, progress report :

- I have about 40% of the symbols finished.
- Ditching transparency due to visibility issues with certain symbols
- Some of the symbols have been altered for the better, which brings me to the next stage in the modification

Doors!
I will be re-texturing doors as well to fit the symbols that go with them. Some of the symbols needed an update, also reworking to be reversible as seen here...

From this:
fjJou.png

To this:
d4avW.png

I also started reworking "Warehouse" but I'll put that on hold till this one is finished


Here take this hypo!

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#17 03/20/11 13:03

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Better Displays - WIP

Nice little preview! smile

You might wanna check out some of the other Warehouse texture projects. There has been quite a few already. tongue
The Training Level HD texture package included textures for the Warehouse. smile

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#18 03/20/11 15:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Better Displays - WIP

Ditching transparency? What visibility issues?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#19 03/20/11 15:03

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Better Displays - WIP

Gumby wrote:

Ditching transparency? What visibility issues?


Early on the transparency for simplistic symbols looked cool - but for others the effect becomes distracting, where it looks like you're seeing double.

This is what I have and will keep:
JcLNG.png

In theory it would be like this:
D2OY3.png

Here is what it actually ends up looking like:
K3yiM.png


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#20 03/20/11 15:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Better Displays - WIP

Ahh. Does it still look bad when you just give it a transparent background?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#21 03/20/11 15:03

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Better Displays - WIP

I'm not sure I follow. Do you mean a translucent background?


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#22 03/20/11 18:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Better Displays - WIP

Er, maybe. Now I'm confused. Just never mind.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#23 03/20/11 23:03

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 03/18/11

Re: Better Displays - WIP

-Updated OP Examples-

-Only a handful of symbols left!
-10 Doors completed! (unfortunately there's 90 left)
-The weekend is over! (So expect updates to lessen until more free time is had)
big_smile

Still to come: What good is a high quality display with a crappy computer to have it on?
-Consoles are next on the list of things to do!



..and now I sleep


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#24 03/20/11 23:03

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Better Displays - WIP

Nice beard bro cool
Ugh 90 doors left >.> good luck smile


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#25 03/21/11 04:03

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Better Displays - WIP

Good job! smile By the way, the consoles have already been improved. But the colors are changed etc.

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