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#26 03/04/11 10:03

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

some custom moves for hayate .. i made them by modifying existing moves.

http://www.youtube.com/watch?v=5W-JndRktdc


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#27 03/04/11 10:03

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Looking good!


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#28 03/04/11 13:03

Nitr0
Member
From: Croatia
Registered: 11/26/10

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Niiice big_smile


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#29 03/04/11 15:03

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Love them! A suggestion, make the animation for the third kick in the combo a bit faster. And the weird back corkscrew then kickup looks really cool, but when he hits the ground give it a few frames extra, since he doesn't actually bounce off the ground, he has to hit the ground, then push off. But they look really cool smile

Last edited by Mukade (03/04/11 15:03)


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#30 03/04/11 17:03

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Excellent job samer big_smile


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#31 03/04/11 17:03

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

thanks for the feedback smile
mukade thanks for the advice, do u have any tips on how i can make the move faster besides removing frames ?


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#32 03/04/11 22:03

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

:OOO, isent the dagger from power rangers lost galaxy!?!?!?... well dont blame me, i USED TO watch it when i was younger wink

Last edited by Stevinlewis (03/04/11 22:03)

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#33 03/05/11 04:03

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

mm no tongue


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#34 03/05/11 06:03

Nitr0
Member
From: Croatia
Registered: 11/26/10

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Hurry up a bit Samer I can't wait to see him finished and ready for download tongue


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#35 03/05/11 21:03

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Removing frames is the only to make it faster.

Liking the new moves.

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#36 03/11/11 14:03

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

mmm lately I'm not having any free time to work on hayate anymore or on new animation, so if someone has any free time I would appreciate the help :$ .. he still needs a super kick ( http://www.youtube.com/watch?v=61VoaZNVVp4 ) and some custom throws .. if someone would like to attempt some animations for him I can sure use them.

he uses com guy's idol pose.


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#37 03/19/11 16:03

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Thanks to paradox hayate now has a unique super kick big_smile
thanks a lot paradox smile


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#38 03/19/11 16:03

Nitr0
Member
From: Croatia
Registered: 11/26/10

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Can we see some new, longer video, I'm hungry for him lol


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#39 03/19/11 17:03

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

I'm hungry for that TCTF Ninja...that didn't sound suggestive at all


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#40 03/19/11 18:03

Nitr0
Member
From: Croatia
Registered: 11/26/10

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

ehmmm.... you are going to wait for a long time oxe to see TCTF ninja released... I have a lot of problems and unfinnished business with him, but I don't think this is the right place where we need to discuss about him...


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#41 04/16/11 10:04

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

new video Hayate Sword Play :  http://www.youtube.com/watch?v=S3GF02tOuLQ


the plan is to make Hayate have different moves when carrying the sword than when it's holstered. this is a demo of possible sword moves and other new moves including the heavy kick paradox made with the sounds made by the Creature. I've also modified the new moves i made before, the heavy punch (dragon claw) and the bk_fw_kick and the k_k_fwk

Now I'm not sure exactly how I'm going to make the sword moves work ...
there are COM moves and RIF moves and PIS moves ... the sword is considered a rifle, so I can use HAYRIF TRAMS ,, however that will apply also to all other rifles .. is there any way i can only apply it to the sword ?

is there a way to add a new type of weapon besides RIF and PIS ? i noticed there's unused PAN moves.

is there a way with bsl to make those moves only apply to the sword and not other rifles ?

for the sword whirlwind m planning to make first move HAYRIF_p  which links to another whirlwind HAYRIF_p_p
and a third , that way when carrying the sword each time he punches he does another sword whirlwind up to 3 times

Last edited by Samer (04/16/11 10:04)


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#42 04/16/11 10:04

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Dude those moves look awesome.  If you get the AI to handle him like that I'm stoked to fight him haha.

Wish I could help you on the questions.

Oh, don't you think just punch for a whirlwind is a little easy?  Shouldn't he at least be able to do a slash with it?  Like slash-slash-whirlwind?  P_p_p?  Or p_p_fwp or somethin?  I dunno what the possibilities are in that realm actually.


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#43 04/16/11 10:04

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

mm u have a point there ... it's a little easy to just do a punch and make a whirlwind. but i kinda want to make a longggg whirlwind ... in some games as long as u press the button the whirlwind continues ... that's not possible here so linking 3 of the same move is the second best thing but maybe i'll make them a super_punch or a k_k_k .. i still don't have an option for the second slash tongue the first one was tanker's p_p_p

i'm actually not sure either about the possibilities of RIF if i can make them as regular moves as well .. if there's a RIFp_p_p possible.
in game the only RIF variants are : heavy_kick .. and RIF forward punch and punch.

I don't know if i can make rif variants of other combos. but in theory it should work :\


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#44 04/16/11 11:04

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

If you can in someway make him act like he's not holding a gun (Like when AIs doesn't have any more bullets), it would be pretty cool. smile

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#45 04/16/11 11:04

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

@ sword/nosword moves:

I think a proper switch bewteen sword/nosword moves require an engine update.
Gumby has already developed a fuction to detect and display the status of a weapon (including name) when it is in pick-up range. Maybe that can be re-used to create a bsl command, let's say "chr_tell_me_weapon_name ai_name". But since he has so much to do this idea might only get onto the big list.

A work-around of your problem could perhaps look like this:

func submain { spawn ONCChayate_with_TRAChayate }
func waitforsword { chrwaitanim hayate_sword_reload; chrgiveweapon sword; fork shapeshift_A_B }
    (* 1-frame-animation)
    (We we know that normal weapon have to run out of ammo before mouse clicks result in melee attacks.)
    (So, in theory, the sword requires a "zero-ammunition-barrel" to allow melee attack to begin with.)
    (But I don't know if Oni allow the zero-thing in ONWC.)
func shapeshift_A_B { chrsetclass 0 ONCChayate_sword_with_TRAChayate_sword; fork waitfornosword }
func waitfornosword { chrwaitanim/type knockdown thrown blownup holster; fork shapeshift_B_A }
func shapeshift_B_A { chrsetclass 0 ONCChayate_with_TRAChayate; fork waitforsword }

So far this idea requires a ammo clip to work. Not very elegant, but it was the only thing that came to my mind. Maybe this can be of help nonetheless.

Last edited by paradox-01 (04/16/11 12:04)

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#46 04/16/11 13:04

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

http://www.youtube.com/watch?v=zJv5qLsLYoo

Looks pretty good, Creatures voice fits pretty well too smile


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#47 04/16/11 16:04

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

thx for the idea paradox. though having 2 onccs and 2 tracs seems a bit too complicated.

oxe thanks smile .. i didn't get the relevance of the link u posted at all though.


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#48 04/16/11 16:04

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

"You spin me right round baby right round" and uh Hayate was spinning a lot in the beginning so that's the first thing that popped into my head


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#49 04/16/11 17:04

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Those sword moves look great!  When he sheaths the sword that looks realistic.

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#50 04/17/11 20:04

TheCreature
Member
From: Michigan, USA
Registered: 12/15/09

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Creature... The new voice of Oni.  hehehe...  I'm glad it fits.


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