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#1 14/2/11 2:28

Samer
Member

NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

This is Hayate a modern classic warrior, he's mainly meant to be a new playable character.
The package has :
7 Outfits : red, white, black armor, purple jacket, cape-suit, classic and dante cosplay.
3 Hayate Minions : easy, medium and hard hayate minions
Custom Move Set : including new animations : heavy kick by paradox-01, running kick throw by Andrew in addition to other moves by myself
Custom Sounds : taunts and super move sounds made by TheCreature
Custom Particles : including a custom chenille, custom contrails and hit impacts. The chenille is made by paradox-01
2 Swords : 2 swords - at the moment non functional yet -

Videos 
A showcase video demonstrating all of Hayate's moves, combos and outfits version 2.1 https://www.youtube.com/watch?v=KYgNmpLED5M

Version 2.1 Change Log
-Added a classic \ syndicate outfit
-fixed bug with throws on vdg stunned enemies
-fixed bug with picking up pistols by the wrong hand
-Improved heavy punch animation and effect
-Improved forward punch


Version 2.0 Change Log 
-Added 4 new outfits (suit, dante, purple, black)
-Various improvements to the red and white outfit
-Added Hayate minions
-Replaced Ninja run throws with Konoko's
-Replaced forward punch
-Made dragon claw move a 2 hit move
-Changed character variant

2013-06-10_234919.jpg
2013-06-10_234934.jpg

Hayate Minions
2013-06-10_233752.jpg

Chenille and Swords
2012-10-17_035817.jpg


Download package 23610Hayate through the AEinstaller.
mod depot page: http://mods.oni2.net/node/180

Last edited by Samer (1/7/13 1:09)


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#2 14/2/11 4:19

Gumby
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

I'd recommend going with a much shorter ponytail (not even a ponytail, I don't recall the name of the style I'm thinking of) as otherwise it will look like he has hairgel in. Nice tattoo, though it kind of looks odd compared to the low resolution eyes and such next to it. I'd also recommend scrapping the dagger, as it looks sort of out of place, imo.


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#3 14/2/11 6:58

Iritscen
Moderator

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

Wow, nice work!  He looks like a kung fu master.  I guess Gumby's saying that the ponytail will stick out behind him during some animations, is that right, Gumby?  I'm not sure it will be that noticeable, though.


byproducts are fine, but where's the beef?

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#4 14/2/11 7:50

love_Oni
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

So which moveset you gonna pick for him? Or there will be a whole brand new moves collection?

Or you haven't even think about that? smile


The Boy Who Knew Too Much tongue

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#5 14/2/11 9:17

Samer
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

Gumby wrote:

I'd recommend going with a much shorter ponytail (not even a ponytail, I don't recall the name of the style I'm thinking of) as otherwise it will look like he has hairgel in. Nice tattoo, though it kind of looks odd compared to the low resolution eyes and such next to it. I'd also recommend scrapping the dagger, as it looks sort of out of place, imo.

I can shorten the ponytail yes. it has some noticeable problems when he's running and if he crouches and raises his head. same problems that the Lara croft model EdT imported has. so i still might decrease the ponytail length and even move it a bit away from the back. i don't agree about the hairgel part it's meant to look like his hair is pulled to the back which i think it does.

and i disagree about the tattoo the face is high resolution as well though, i had to decrease the color format of the face beacuse higher color format somehow made it look very polygony, i'm working with a low polygon count face to begin with. i can blur the tattoo a bit but that would make it harder to notice than it already is, the character's face will never look that close in game. and even that close i don't see a big difference.

the dagger mmm i can perhaps incorporate it a bit more into the pelvis and change the gold color to match the other gold, and add a strip or something over it, but otherwise i'm keeping it. i have plans for it.

Iritscen wrote:

Wow, nice work!  He looks like a kung fu master.  I guess Gumby's saying that the ponytail will stick out behind him during some animations, is that right, Gumby?  I'm not sure it will be that noticeable, though.

thanks Iritscen ^^ that's the look i was hoping for. the problem is sometimes the ponytail sticks into his chest big_smile :\ i'll have to shorten it enough and twist it somehow in order not penetrate the chest noticeably a lot. but in the end no matter what i do it will still have some little bugs, that's all we can do in Oni, but i'm not removing the ponytail it's his unique thing tongue


loveOni smile the movesets are going to be fast ... ninja most dominant, a bit of muro's, furies and a couple of custom unique animations made by Mukade. a unique heavy kick hopefully.


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#6 14/2/11 12:02

EdT
Moderator

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

I thought that ponytail looked familiar tongue

That a great looking character, unique to the the Oni universe.  Maybe the Typhoon can team up with Hayate.

Very creative.

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#7 14/2/11 12:18

Nausicaä
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

I think your kung-fu master looks great ! The top part at least.
But the enormous yellow boots are just... Breaking the whole thing as I feel it.

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#8 14/2/11 17:34

Iritscen
Moderator

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

Samer wrote:

the dagger mmm i can perhaps incorporate it a bit more into the pelvis and change the gold color to match the other gold, and add a strip or something over it, but otherwise i'm keeping it. i have plans for it.

I thought it looked fine as-is, personally.  It's not distracting or anything (except in the sense of "Man, I wish I could use that" wink).

the problem is sometimes the ponytail sticks into his chest big_smile :\ i'll have to shorten it enough and twist it somehow in order not penetrate the chest noticeably a lot. but in the end no matter what i do it will still have some little bugs, that's all we can do in Oni

Yes, there are various limitations that we just have to deal with.  Nowadays a character's ponytail would swing around with dynamic physics as he moved, but considering the game is from 2001, no one's expecting characters who look like they're from 2011.


byproducts are fine, but where's the beef?

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#9 14/2/11 18:06

Mukade
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

Ohhh, I just knew he'd bring me into this wink
Np Samer, I'll bear him in mind if when I choose which move to make next, and keep his "style" in mind.

@Gumby, I think the hairstyle you're refering to is a "top-knot" like so:
008-samurai-jack.jpg

This obviously is a really skinny, and cartoon looking top-knot, it would have to be a lot thicker on the character, but the top-knot is an almost steretypical hairstyle for such a character. Plus, Samurai Jack is just cool, which is why I posted this pic wink

EDIT: Damn, that image is a bit big, hope no1 minds >_>

Last edited by Mukade (14/2/11 18:07)


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#10 14/2/11 18:21

Samer
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

mm yeah i can't do that with his hair :\

Mukade i was referring to the prince of persia heavy kick that u liked tongue


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#11 14/2/11 18:25

Mukade
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

I thought you might have been wink

I dunno the reasons why you can't do his hair like that, but if it helps, caus that pic isn't a good indication, a top knot is essentially (i believe) a short ponytail that is folded in half, and tied up like that

Last edited by Mukade (14/2/11 18:27)


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#12 14/2/11 18:43

Samer
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

cz i already merged the TRBS it will require me to start over isolating lara's ponytail again which took forever, there are a lot of intersecting edges, moving the ponytails u'vs so that they don't intersect with the uvs of the head, rotating it upside down, which isn't easy, merging it to the head again saving as fbx then converting to dae then converting to oni. + i didn't really like that hair style :$ tongue


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#13 14/2/11 19:03

Samer
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

EdT wrote:

I thought that ponytail looked familiar tongue

That a great looking character, unique to the the Oni universe.  Maybe the Typhoon can team up with Hayate.

Very creative.

thank u ^_^ ! i like the teaming up idea lot big_smile they can be a team on their own the agile kung fo master and the strong typhoon ^^


Iritscen wrote:

I thought it looked fine as-is, personally.  It's not distracting or anything (except in the sense of "Man, I wish I could use that" wink).

thanks Iritscen smile I'm a big fan of Prince of Persia so, i'm kinda influenced by it in designing tongue the dagger of time.

Iritscen wrote:

Yes, there are various limitations that we just have to deal with.  Nowadays a character's ponytail would swing around with dynamic physics as he moved,

yeah wish we could do that sad


Nausicaä wrote:

I think your kung-fu master looks great ! The top part at least.
But the enormous yellow boots are just... Breaking the whole thing as I feel it.

thanks smile i was hesitant about the boots as well, however i tried grey color same as original ninja .. it didn't look good with 4 colors (red yellow black and grey)
i tried them in black, the top part became the center of attention more than it should, and they just didn't look good either in black
i also tried a lighter yellow.
i finally settled on the gold same as the other golden parts, but i didn't add reflectivity so that they won't be the center of attention . big_smile :\


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#14 16/2/11 20:58

Phydur
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

i cant help but think of the combat butler, because of the name.
830197.jpg
(just image google 'Hayate the combat butler' if the image ever stops working.)
top left, obviously.

anyway thats what i thought it was when i first saw the thread title.


I intentionally spell dang, dange, FYI.

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#15 16/2/11 23:21

Samer
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

never heard of him :\ actually when i was researching ... i found this hayate : (waw this thread is getting so many irrelevant pics neutral )
hayate2.jpgHayate_2.jpg


i really liked his look and i'm very tempted to make another hayate look that resembles that one.


i initially planned to name the one i made diagon or something that sounds like dragon tongue then i remembered that i read a name that starts with h on the forum.


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#16 17/2/11 0:16

Lithium
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

SPOILERS:The Hayate on the left is killed

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#17 17/2/11 18:37

Lukas Kreator
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

Hey, Samer, all your characters are great, but there is something that annoys me ocasionally. The lack of voice on the taunts. For example with Dr. Hasegawa, I know it won't be 'realistic' if you add him a common scientist voice, but it is even less realistic without voice at all. There's no fun in taunting if you won't humillate your enemy tongue

This is just a suggestion, if you don't want to set voices for them, I might try to put some default ones for some characters myself...

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#18 17/2/11 22:29

Mukade
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

Make it so that the taunt is non vocal, he just flips them off big_smile

No, I know that's not how the hands work, but it would be funny. Or just do the arm version of the flipoff >_>


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#19 17/2/11 22:43

Lithium
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

We should add some sort of T-baggin animation for flatline

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#20 18/2/11 0:08

Mukade
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

That's not elegant enough ^_^


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#21 18/2/11 0:17

Samer
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

I think only dr hasegawa and jamie don't have taunt voices ... it wouldn't make sense for him to say renegade ... or come on or whatever or you're gonna got beat by a girl or to have com guys voice... tongue

shinatama bot has custom taunts, casey has cops taunts, kojiro has comguys, jubei and akane ... all of them have taunts but i didn't know what to select for james and jamie if u have any suggestions tell me tongue also all original game male and female scientists don't have taunt voices.  ouh and the bgi agents don't have taunts either.


what annoys me more is that they lack super move voices tongue . I wish i could give them super move voices.
just yesterday i was trying to find a program to read what i type in a selected tone to which u can add effects ... i was thinking casey's super moves he should say : LION RAGE for the kick tongue FISTS OF JUSTICE for the super punch, but even cops and muro don't say anything with supers... and there was no luck in finding such a program sad


sooo i have a suggestion big_smile how about we record new sounds for them ? ^_^ does anyone have a theatrical voice tongue or a voice that seems that it would fit in Oni ?

jame's taunts can be like : I'll dissect u  ! or something sciencey tongue jamie can be all like : this is for the environment !!! tongue  or something idk i'm open to suggestions if u like the idea tongue

so anyone interested and thinks that he\she can pull it off big_smile ? record some custom taunts and some super move lines .. they have to be clear and high quality and i'll convert them and add effects later.

give me ur feedback on the idea and comments here : http://oni.bungie.org/community/forum/v … d=1311&p=9 ... i wanna keep this thread for hayate updates and this discussion can get lengthy tongue

edit @ oxe : i didn't know what t-bagging was till i just googled it o_O yikes i hope u were kidding big_smile tongue

Last edited by Samer (18/2/11 0:21)


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#22 18/2/11 6:04

Nitr0
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

If you'r going to make some female character, I can get my sister to do it lol lol


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#23 18/2/11 7:14

Samer
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

yeah i need a voice for jamie tongue but let's continue it on the various character project discussion ^_^


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#24 18/2/11 13:09

Mukade
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

Yeah, but I think you'd need some slightly higher end recording equipment, or the sound quality would be awful, background noise and whatnot.

To tell the truth, I always found the voices on the Super Moves extremely cheesy, but it would be nice to have new taunts. I wish we could duplicate their voices digitally as well, then, if we were to make new levels, or even maybe Machinima in the future, we could add dialogue tongue


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#25 20/2/11 17:41

Lukas Kreator
Member

Re: NEW CHARACTER: ** Hayate** Version 2.1 updated on 10/06/13

Synthetized voices could be cool, but if you can find good equipment that is even better. I incentive both, whatever you choose. And thanks for reading and writing such a looong post smile

But about James' taunt, I would suggest some epic commentary, like if he was very wise... But "I'll dissect you" is very funny too XD

Last edited by Lukas Kreator (20/2/11 17:46)

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