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#101 06/23/11 19:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Samer: Thank you.  The Intel Mac version can use the PC bgra format with no conversion, PPC on the other hand...

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#102 06/23/11 19:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

It differs a bit for BGRA32, unless it got fixed in Intel.


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#103 06/24/11 08:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

@ dirk ... I don't know abt the textures part .. all i know is when i made the reflective textures before for casey and the tctfs .. some mac users complained that the textures have weird colors.


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#104 06/24/11 11:06

Dirk Gently
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From: Boston, MA
Registered: 06/12/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

ah, yeah. going forward mac should be able to use pc textures without a problem. Like edt said, the only difference is with omnigroup port using the inverted colours.

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#105 06/25/11 20:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Edt please upload the mac compatible sounds when u finish them


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#106 06/27/11 20:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Here you go, Mac compatible sounds: http://mods.oni2.net/system/files/hayate_sounds_mac.zip

Last edited by EdT (07/13/11 19:07)

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#107 07/31/12 20:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

some questions ( i know m asking a lot of random questions lately, trying to gather all the info i need for all my projects)
about the sword moves ..
1- can i transform the sword (object) into a particle ? Then have this (particle) emit from hayate's hands in some moves. If so what do i need to know ? How to actually make a particle and orient it and such. My only work with particles was coloring contrails and chenille.
2- is it possible by scripts to do this : when the character equips the sword .. Then lets say punch, the script calls for a different move than the punch ? I've seen this in some scripts example punch to enter a menu. But can it be used so when character punches it toggles another animation chr_animate 0 HAYCOMsrd-p for example, how do i write the wait for command ? And can it be made to replace the initial punch instead of waiting for the punch animation then animating the sword animation ? How to apply that for the AI
3- how do i add and align particles on a weapon that cause collision with other characters, gumby said he'll write a tutorial on that 1 day but i guess he forgot
4- is it possible to switch the trac of a character temporarly by scripts ? That way i can have 2 tracs 1 sword moves, 1 non sword moves and switch them when the sword is equiped or not equiped. (paradox suggested before having 2 onccs and switching character class, however i plan to make 2 additional outfits for hayate, if 2 oncc for each that would give us 8 characters, which is a bit much)

Last edited by Samer (07/31/12 20:07)


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#108 08/01/12 07:08

s10k
Member
Registered: 01/14/07
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Samer wrote:

2- is it possible by scripts to do this : when the character equips the sword .. Then lets say punch, the script calls for a different move than the punch ? I've seen this in some scripts example punch to enter a menu. But can it be used so when character punches it toggles another animation chr_animate 0 HAYCOMsrd-p for example, how do i write the wait for command ? And can it be made to replace the initial punch instead of waiting for the punch animation then animating the sword animation ? How to apply that for the AI

geyser sent me a pm in last forum which explained how to do this perfectly, seems I can't login at that forum anymore unfortunately. Searched my email but nothing appeared. This is definitely possible. I think this needs always to wait for the punch animation.

The script should be like something like this:

func void replaceAnim(){
chr_wait_animation 0 your_punch_animation
chr_animate 0 your_sword_animation
fork replaceAnim
}

In the main function you call it like this:
fork replaceAnim

You can have a look how I've done it here:
http://z10.invisionfree.com/OniPF/index … id=1342860

4- is it possible to switch the trac of a character temporarly by scripts ? That way i can have 2 tracs 1 sword moves, 1 non sword moves and switch them when the sword is equiped or not equiped. (paradox suggested before having 2 onccs and switching character class, however i plan to make 2 additional outfits for hayate, if 2 oncc for each that would give us 8 characters, which is a bit much)

The paradox idea is what get to my mind at first. But doesn't oni support that natively? I mean if you have a plasma rifle and crouch+right mouse click the animation is different than a devil spin kick, so it should be possible. However I don't know the details.

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#109 08/01/12 07:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Not sure if this will help, but Paradox wrote up geyser's method on adding decorative particles to characters here: http://wiki.oni2.net/OBD_talk:BINA/PAR3 … cter_items


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#110 08/26/12 10:08

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

can a weapon be made unknockable ? (is that a word) i mean it can't be knocked down from a character .. without giving the character the canttouchthis flag .. i want the sword if given to AI hayate to not be knocked down, and if knocked down at least not be picked up by someone else ..
any way to achieve this using scripts or xml or anything


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#111 08/26/12 11:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Have you looked at the Knockdown Revamp mod?


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#112 08/27/12 08:08

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

mm yeah i didn't think of that it appears to change the hit, blown up and knocked down animations and remove the drop weapon .. don't know if that could apply to throws and disarms as well .. if the drop weapon is in the tgt tram then it ill affect all characters which i don't want .. will try it out
my issue is that i was hoping i could make it sword specific and not apply to all weapons so he could still use pistols and rifles and can be disarmed from them but always keeps the sword.


Anyway big_smile which hayate outfit do u think would look best as a new outfit for him

1.2012-08-27_161857.jpg I like this cz it gives him a modern more Oni fitting look

2. 2012-08-27_161921.jpgI like this cz it's dark and looks stealthy and will be easier to make than the others

3.2012-08-27_161752.jpg this combines both modern and classic look but not too crazy about the colors

Last edited by Samer (08/27/12 08:08)


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#113 08/27/12 10:08

s10k
Member
Registered: 01/14/07
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

2.

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#114 08/27/12 17:08

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

1


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#115 08/27/12 18:08

Lukas Kreator
Member
Registered: 05/07/10

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

I think it would be interesting to see a new character with a cap. So 3 XD

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#116 08/27/12 18:08

Knox
Member
From: (File Missing)
Registered: 08/15/11

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

2.


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#117 08/27/12 20:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

2 - He will fit great with my China mod big_smile

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#118 08/27/12 22:08

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

I think I'm going to make both 1 and 2 and ditch the prince of persia outfit idea.


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#119 08/28/12 04:08

uroboros
Member
From: Poland
Registered: 10/14/11

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

2.

The first one looks good too but personally I would give him a t shirt.

Last edited by uroboros (08/28/12 04:08)

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#120 08/28/12 08:08

Coyote
Member
From: Paradise
Registered: 07/03/07

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

I think 3rd fits Oni


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#121 08/31/12 19:08

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

2012-09-01_032034.jpg


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#122 08/31/12 19:08

Knox
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From: (File Missing)
Registered: 08/15/11

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Awesome.


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#123 08/31/12 19:08

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

BALLIN!!

I mean, looking nice bro


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#124 08/31/12 21:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Double Awesome!

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#125 09/01/12 07:09

s10k
Member
Registered: 01/14/07
Website

Re: NEW CHARACTER: ** Hayate ** Version 3.5 updated on 01/07/2022

Looks awesome but I'm kinda used to his ponytail. Any chance to add it? Not sure if it will look cool.

Last edited by s10k (09/01/12 07:09)

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