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#26 12/1/11 16:06

myplea1
Member

Re: Flatline Alpha

Delano762 wrote:

Erm... Isn't this supposed to be 1vs1? Are the other Konokos bots?

Actually those are all of our corpses. They kinda freeze at the moment of death.


Awol

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#27 12/1/11 16:14

Lukas Kreator
Member

Re: Flatline Alpha

@oxe161 - lol no problem, I guess.

@myplea1 - wow, that's a lot of konokos.

And I would really play this if it was compatible with multiple windows in one computer... Has someone tested it yet?

Last edited by Lukas Kreator (12/1/11 16:19)

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#28 12/1/11 16:24

Gumby
Moderator

Re: Flatline Alpha

oxe161 wrote:

Im guessing windowed mode is to avoid lag or something, im not an expert but i know the smaller the less lag

Because I broke fullscreen mode on accident trying to fix some code. I'll fix it to use the old code in the next release.

Iritscen wrote:

The Mac side of things is still in the works.

Depends on how you define "in the works".


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#29 12/1/11 16:26

Iritscen
Moderator

Re: Flatline Alpha

Stop casting aspersions on Mac MP.  It's in the works.


byproducts are fine, but where's the beef?

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#30 12/1/11 16:34

Dirk Gently
Member

Re: Flatline Alpha

it will be done when it is done.

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#31 12/1/11 16:55

Delano762
Member

Re: Flatline Alpha

Besides, does Flatline work on Windows 7? Or XP only?

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#32 12/1/11 17:13

Gumby
Moderator

Re: Flatline Alpha

Flatline will work on all versions of Windows. Oni MP for the Mac will not be compatible with Flatline, and will have no association with me.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#33 12/1/11 17:28

s10k
Member

Re: Flatline Alpha

Ah awesome gumby. Thanks for all the effort.

oxe161 wrote:

Thats wat im trying to say...oh watever im sure only a handful of us could use it
like Mukade and Myplea
http://edt.oni2.net/onimap.html
heres the map btw

oh didn't know there are people from my country that also still play this game. tongue

Last edited by s10k (12/1/11 17:28)

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#34 12/1/11 19:38

Iritscen
Moderator

Re: Flatline Alpha

Sadly a lot of the people on the map probably don't come around anymore, and the newer members probably aren't on there.  There's people on that map from the era of the previous forum.


byproducts are fine, but where's the beef?

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#35 12/1/11 20:04

Lithium
Member

Re: Flatline Alpha

You can learn a lot from the map
Like love-oni was from Vietnam
Still sad to see people join and leave

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#36 12/1/11 20:06

Gumby
Moderator

Re: Flatline Alpha

iOrzJ.png

Try this one guys. Corpse bugs fixed, scoreboard reworked. Tell me if it crashes and what you did if it did crash.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#37 12/1/11 20:08

Lithium
Member

Re: Flatline Alpha

thanks gumby
Anyone mind testing with me ^_^?
Nvm im a loner, guess Mukade and Myplea1 are the testers for this hmm

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#38 12/1/11 20:53

Mukade
Member

Re: Flatline Alpha

lol, I wouldn't mind testing it with you. It is possible to test over internet, as I did with Gumby, however you gotta make sure you have port 27777 forwarded, if that means anything to you tongue

Don't worry Gumby, I'm excellent at crashing games. I do game testing for my coop at school soz smile

Last edited by Mukade (12/1/11 20:53)


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#39 12/1/11 23:27

Leus
Member

Re: Flatline Alpha

smile

How'd it work for you guys, Andrew and Simon?

Last edited by Leus (12/1/11 23:27)


If we don't change the direction we're going, we'll likely end up where we're headed.

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#40 13/1/11 1:02

myplea1
Member

Re: Flatline Alpha

Well when playing its better to be hosting.

Server side is fine with minimal lag, but when you get to the client, it can get hard too play.
Lag spikes make combat difficult.

But besides that I think we're well on our way to having an almost fully functional Oni Flatline

(Did I ever mention I liked the name?)


Awol

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#41 13/1/11 9:14

TOCS
Member

Re: Flatline Alpha

No one in my country except me, seems to know of this site nor the game in general. They're missing something now.


T0CS.png

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#42 13/1/11 15:15

Mukade
Member

Re: Flatline Alpha

Yup, still plenty of kinks to work out, but what's to be expected from an alpha anyways right?

And hey, while me and Simon may be our only Local testers, we also managed to connect to Gumby over internet. I'm guessing that others would also be able to. Perhaps a few of us could organize a game with Gumby as host to try it out with more then one player?

Also, if anyone interested in trying out the alpha who has YIM, would you PM me so I can add you? That way if we were to coordinate a test, we would have some way of communicating quicker than forum messages


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#43 13/1/11 15:22

TheCreature
Member

Re: Flatline Alpha

WAAHH!!! Hurry Iritscen, Mac-ify Flatline!  We want to play!


The artist must bow to the monster of his own imagination.  Promoting the IRC and stuff for the RP: Rules Dice Map and RP

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#44 13/1/11 15:34

Lithium
Member

Re: Flatline Alpha

dude its still a wip chances are it'll suck
frankly i wouldn't worry about making it mac compatible until a beta comes out...

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#45 13/1/11 16:40

TOCS
Member

Re: Flatline Alpha

How can it suck? It works, doesn't it? Now it's just bug fixing and updates from here. I don't believe Gumby would let the fellow Mac users down. smile


T0CS.png

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#46 13/1/11 16:43

Lithium
Member

Re: Flatline Alpha

Well im saying that to lower his chances of dissapointment...but it failed D:
Well we do have it for windows but its still alpha...but yeah i guess right, mac users shouldn't suffer.

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#47 13/1/11 21:15

Gumby
Moderator

Re: Flatline Alpha

Anyone have any feature requests other than "less lag" and "working guns"?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#48 13/1/11 21:55

Lithium
Member

Re: Flatline Alpha

Hmm not for me, as long as i can get pwned by you guys i'm ok
maybe a limit as to which guns we can use

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#49 14/1/11 1:30

Gumby
Moderator

Re: Flatline Alpha

Uploaded a new version. The version I had up crashed on connect. neutral Also fixed: throwing crashes. Added: ping to scoreboard. I'll update it later to a more accurate version.

Within the next few days I should have a version up with MAJOR lag reduction. It will just take a few hours to code. smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#50 14/1/11 1:44

TOCS
Member

Re: Flatline Alpha

A great thing would be editable player names, so you can have your own nickname. smile


T0CS.png

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