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#1 2/3/10 19:56

cagerrin
Member

Mercury Bow

mbo_kerky_2_800.jpg

Wouldn't work in-game without thirding the tri count, if I could texture I'd put it into Halo or something.

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#2 2/3/10 21:17

Iritscen
Moderator

Re: Mercury Bow

Ooh, nifty.  You came out of nowhere, didn't you? ^_^

Well, yes, Oni is fairly limited in terms of polys if you're used to modeling for purposes besides gaming.  Anyway, did it look bad when you cut the polys?  And what kind of poly counts are we talking about, anyway?


byproducts are fine, but where's the beef?

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#3 2/3/10 21:39

cagerrin
Member

Re: Mercury Bow

Iritscen wrote:

Ooh, nifty.  You came out of nowhere, didn't you? ^_^

Well, yes, Oni is fairly limited in terms of polys if you're used to modeling for purposes besides gaming.  Anyway, did it look bad when you cut the polys?  And what kind of poly counts are we talking about, anyway?

I suck at writing introduction posts. =/

Not sure what you mean by cutting polys, I'm only really used to sketchup terminology.

Current tri count is 4166.

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#4 2/3/10 22:19

EdT
Moderator

Re: Mercury Bow

cagerrin: That MB looks great! Hopefully, you can reduce the tri count and not lose too much detail.

Welcome to OCF, I hope to see more of your 3D Oni work.

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#5 3/3/10 6:47

Unit 2
Member

Re: Mercury Bow

A great piece, the mercury bow was always my favourite!

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#6 3/3/10 8:34

Dirk Gently
Member

Re: Mercury Bow

wow, awesome work!

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#7 8/3/10 13:33

Ridrave
Member

Re: Mercury Bow

Awesome yikes  Hope to add a scope view for mecury bow


mycharactercreation1.gif

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#8 15/7/10 15:00

Diaboy
Member

Re: Mercury Bow

Cagerrin, I think by 'cutting polys' it was intended to mean 'what does it look like when you reduce the tri-count?'

The model looks awesome, it;s a very authentic poly-upscaling of the original. Nice work! Did you consider using more artistic reference to add in a bit more detail?

Any work on texturing this bad boy?

Looks neat so far!

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#9 16/7/10 15:12

cagerrin
Member

Re: Mercury Bow

Never tried reducing it, I'm not particularly good at it.

In a few places(notably the recoil absorbers that the buttplate is connected to, as well as the weird magazine system), haven't done anything with the model in a while, though. Can't texture at all.

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#10 16/7/10 17:52

EdT
Moderator

Re: Mercury Bow

Cagerrin: Can you please upload the model, so we can play around with it? :-)

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#11 16/7/10 20:05

cagerrin
Member

Re: Mercury Bow

Sure. What format do you want it in?

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#12 16/7/10 20:58

EdT
Moderator

Re: Mercury Bow

OBJ... FBX... as long as its not MAX, can't open MAX files :-)

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#13 16/7/10 23:10

cagerrin
Member

Re: Mercury Bow

EdT wrote:

OBJ... FBX... as long as its not MAX, can't open MAX files :-)

Might have been triangulated during the export, but there it is.

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#14 17/7/10 10:24

EdT
Moderator

Re: Mercury Bow

This model looks great!  You put in a lot of detail work on it.

However, 12,733 Vertices!!!  We can only have as a max 1,024 vertices for each object. 

Can you make another model with the same shape, but is less detailed?

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