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#101 9/9/12 12:00

ltemplar
Member

Re: Creating new animations (TRAMS) for Oni.

Yes in the dopesheet.. you have something like select region(or manually select all frames)...Tab and then hold "middle(witch wheel) mouse button and then start shrinking the animation.. It worked for me and i also have XSI mod tools ver. 7.5.

Last edited by ltemplar (9/9/12 12:05)

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#102 10/9/12 5:36

ltemplar
Member

Re: Creating new animations (TRAMS) for Oni.

Well sorry for double post but..
I worked on this skeleton thing in XSI - I'm tried probably every possible trick to not kill parenting.. but from my observation it's impossible to do this. Why.. well even if i managed to create bones for skeleton.. i have to attach the parts to them(automatic parenting kill). adding ik chains= parenting kill. It's seems that only skinning could remove this problem(because it's only possibility to add part to the bone, and not kill the parenting) .. but we all know that the skeined models are not allowed(or I'm wrong) in ONI not to mention multi skined.
Well it was a worth a try ad last.....to bad it was missed shot.

Last edited by ltemplar (10/9/12 5:42)

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