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#1 10/20/09 13:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

Adds a new character: Regenerating Fury.
She is the leader of the furies, as deadly as she is pretty.
She has a unique look, custom daodan glow, and health regenerating ability.
Part of the Saisei (health regenerating) team.

Comes in 2 variants: Regular and Daodanized.
Her Daodanized form is able to throw fireballs using the crouch, forward punch move.

MtLitgJ.jpg
6NcBVdh.jpg

*To be able to regenerate she must be given Barabas's combat ID = 9 in the BINACJBOCharacter file (only as AI not player)
*For the daodanized form to utilize her Fireball correctly as AI, she must be given the custom Melee profile ID=128 in the BINACJBOCharacter file. Available through package 23901.
*Mod also contains a custom made flying portrait for her: TXMPREGFtalking

*Original concept of a regenerating fury (known as grey fury) was by Paradox-01, as well as the texture for the custom chenille, and parts of the body texture.
*Face textures were made by modifying Severed's fury textures.

Download package 23590 through the AE installer.



Version 3.0 change log: 

*Redesigned her look, changed her color theme from green to "magenta". 
*Replaced skull references with the new "Saisei" logo. 
*Added a daodanized variant.
*Changed her name to regenerating fury instead of grey fury.  ONCC changed from grey_fury to reg_fury.
*Changed her chenille color from green to magenta, and reduced its custom particles. 
*Removed her green contrails and green hit impacts (replaced by furies' vanilla).
*Decreased total particle count to 2 instead of the previous 13. 
*Included a custom flying portrait: TXMPREGFtalking
*Her ONCV is now included in the package, and added to the ONVL through a patch.

Last edited by Samer (06/25/20 08:06)


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#2 10/20/09 13:10

dream996
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Registered: 03/15/09

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

i think it would be A LOTLOTLOTLOT better without the sKull =] but anyway i jusT LOVE IT !


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#3 10/20/09 13:10

Leus
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From: Boone, NC
Registered: 05/28/09
Website

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

Whoa.

I like the skull, actually.   smile


If we don't change the direction we're going, we'll likely end up where we're headed.

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#4 10/20/09 13:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

thanks Leus  smile I thought it made her look more badass and boss like than other furies
(is badass a swear word :S ? )


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#5 10/20/09 13:10

dream996
Member
Registered: 03/15/09

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

just dont have anything ....you could have something else special ......
you wont have a t-shirt in the middle and have a skull......in a fight ....... and in the whole oni game there isnt something so random like this (having a skull) i would love to see one without a skull (to be honest)


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#6 10/20/09 13:10

myplea1
Member
From: Ottawa,Canada
Registered: 05/25/09

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

Really I think the skull is more original then any of the other characters, it looks cool and makes her look quite dangerous.
I say that you should keep the skull on her.


Awol

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#7 10/20/09 13:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

the new characters I'm making will have a skull ^_^

and the objective is to make new unique characters

but if u prefer one without it's very easy ^_^ if u have the old grey fury package ... copy the file called TXMPGREY_Fury_red_chest and overwrite it the one that comes with my package in leel0_textures ... and reinstall ... u can also change the texture to TGA and put a kitty cat instead of the skull if  u want tongue


thanks myplea yeah m keeping it tongue but anyone is free to tweak her the way they like  wink

Last edited by Samer (10/20/09 13:10)


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#8 10/20/09 14:10

EdT
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From: Los Angeles, CA
Registered: 01/13/07
Website

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

She looks great, in a mean way :-)

EDIT: I'm pretty sure Paradox made more AI's in the grey outfit with regeneration.  Maybe you can make them the "skull" team.

Last edited by EdT (10/20/09 14:10)

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#9 10/20/09 14:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

really he did big_smile ?
if he likes the idea sure smile
Glad u liked it ^_^


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#10 10/20/09 14:10

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

whoaaa, it looks sexy and scary all in one 0_o

the chenille is excellent


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#11 10/20/09 14:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

the chenille is by paradox big_smile he did a great job with it ^_^

I'll take credit for the sexiness part tongue


Question :  the green impacts and the exploding barrel package are working together right ^_^ ?

Last edited by Samer (10/20/09 14:10)


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#12 10/20/09 14:10

Gumby
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From: Seattle, WA, USA
Registered: 08/30/07

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

I love the skull. I imagine it would glow in the dark. smile


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#13 10/20/09 15:10

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

hehe, it would too smile


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#14 10/20/09 16:10

dream996
Member
Registered: 03/15/09

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

maybe she could have something else a lot more standards ?????the skull should onthe bell or on the hand =] because now she looks like wearing a t-shirt ...(like a teeage not going back home  cool


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#15 10/20/09 17:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

neutral what bell  ?

dream I told u how to put the one without the skull back ... if u think I'm going to make another one to please each individual taste then u're wrong smile .. be self dependent and follow what i told u, then u can put the one u want back, did u even read the previous post i made ? just copy the old TXMP_... chest and replace the one that comes with this package, u can get the old grey fury from Leus's topic.

and since the majority likes it I'm KEEPING IT big_smile

do u prefer the jumpsuit\pyjama\ whatever the other furies wear then use those textures.

P.S : most often I don't understand what u're saying ... I hope u can work on ur English a bit.

Last edited by Samer (10/20/09 17:10)


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#16 10/20/09 19:10

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

Bell = belt I think.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#17 10/21/09 02:10

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

Question: what exactly is changed in your ONIE?


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#18 10/21/09 03:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

Gumby I added this section
         <Impact Name="Grn_Super_Kick">
            <Material Name="Character">
                <ImpactEffect>
                    <Component>Impact</Component>
                    <Modifier>Any</Modifier>
                    <Sound />
                    <Particles>
                        <Particle>
                            <Name>h2h_grnflash_e01</Name>
                            <Orientation>0</Orientation>
                            <Location>0</Location>
                        </Particle>
                    </Particles>
                </ImpactEffect>
            </Material>
        </Impact>


without it there would be no green flash impacts .

Question : what does the exploding barrel package change in the ONIE ?

the ONIE in the grey fury package only adds this section i used the original ONIE ...
the ONIE in the updated exploding barrel adds this section to the the ONIE that comes with the exploding barrel.


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#19 10/21/09 03:10

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

You don't need to add to the ONIE if you only are impacting characters.

Just use the <HitCharacter> tags and spawn the h2h_grnflash_e01 particle.

The ONIE should be used when you have something that needs to react differently depending on the surface.


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#20 10/21/09 03:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

I followed paradox's tutorial

doesn't ur method change the hit impact of all moves that way ?

+ I didn't understand where that Tag is the TRAM or ONCC ?


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#21 10/21/09 03:10

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

In the Particle. Just have a particle attached\emitted from her foot that activates when it hits a character.

EDIT: Hmm, but the hit flash will still show. I don't know what to say then. hmm


Iritscen: roll
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#22 10/21/09 03:10

Pierre
Member
Registered: 01/24/07

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

If somebody could upload the plain textures somewhere, that would be cool  tongue

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#23 10/21/09 05:10

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

Awsome work Sam

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#24 10/21/09 06:10

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

In all probability, rerouting the impact particle might work. I'm only concerned that it would be also triggered if teammates come in touch with the trail.

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#25 10/21/09 14:10

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: New Character: Regenerating Fury Eris - V 3.1 - Updated on 25/06/2020

paradox-01 wrote:

In all probability, rerouting the impact particle might work. I'm only concerned that it would be also triggered if teammates come in touch with the trail.

Well you could always use a hackish method of using an attractor. But it would still show both the hit particle and the new particle.


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Iritscen: it's amazing this program even works
Gumby: i know
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