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#1 17/10/09 15:15

Samer
Member

Various New characters Project

I'll be working on several new characters smile

so this topic is to discuss them with u guys , I'll post updates and maybe ask for help tongue


the list of characters planned:

-BGI executives

-More unique Grey Fury with regeneration

- Mutated normal muro ( the normal muro who has undergone incomplete mutation ... same size and moves as normal but gained the supershield and electric manipulation and maybe the earthquaker move... and maybe his skin changed)

-A new variant of Mad Bomber who explodes when he takes even slightest damage but his explosion is much bigger .

-Leus's idea of a hydra character, and a Hammer character big_smile



here's what i got so far I plan on giving him comguy's head set .. once i figure out how to do that with XSI D: ! or eventually i'll just draw it on xD

there will be four variants of him with different hair colors ...
one will be wearing sunglasses, & one will have more technology implanted into him tongue
again requires me knowing a little more XSI

his eyes are supposed to be technologically manipulated, that's why they have reflection.

even though they'll rarely fight, doesn't mean they don't know how to ... I'm planning on giving them very brutal swift moves.

4019607059_1e48be58fd.jpg
for comparison :
4020459126_d1d1af7e1d_o.jpg

Last edited by Samer (8/8/11 1:29)


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#2 17/10/09 15:40

Iritscen
Moderator

Re: Various New characters Project

I have a feeling that this thread will get unwieldy if we try to use it to talk about all those different characters as you make them.  Are you sure you don't want to devote this just to BGI, and a later thread to other characers as you get to them?

Anyway, good start with the BGi guys.  Where did you get that texture from, did you actually recreate it from the old screenshots?  If so, nice work.  I will give you your first constructive criticism on the project, though :0), which is that his eyes are a combination of being too far apart and too close to the edges of his face.  In fact the pupil and iris are not centered in the eye in a way that makes them look like they are focused straight ahead, so he looks wall-eyed.


byproducts are fine, but where's the beef?

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#3 17/10/09 15:43

Gumby
Moderator

Re: Various New characters Project

He doesn't look evil at all, not even remotely menacing...>_>

It is a good start though.


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#4 17/10/09 15:48

Iritscen
Moderator

Re: Various New characters Project

I wouldn't say that the execs need to look evil as in, "Muahaha", but they should look stern, so they can be menacing, as you said.


byproducts are fine, but where's the beef?

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#5 17/10/09 15:58

Samer
Member

Re: Various New characters Project

I didn't plan to make him look evil ... he's supposed to be diplomatic right ? that's what the wiki said ... I thought he should look like a nice guy tongue whose looks deceive his true nature... but yeah maybe he looks too good tongue I can make him frown a bit ... I was going for a scary blank look cold expression tongue

Iritscen yeah i recreated the textures from the old ones smile one by one tongue
i didn't change the position of the eyes in the process but i can bring them nearer ...

regarding the pupil I meant to make them look weird and robotic ...  like make it seem they are electronic and not real eyes.

and yeah I'll discuss all these characters cz I'll release them together big_smile and I'm working on all of them at the same time ^_^


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#6 17/10/09 16:59

Mukade
Member

Re: Various New characters Project

make the eyes a tad smaller and closer together, he looks all out creepy like that, in that friendly sorta creepy way tongue

but the rest of the boy is well done smile


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#7 17/10/09 19:44

Leus
Member

Re: Various New characters Project

I like the stone blank expression idea but for some reason this face looks slightly smiley.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#8 18/10/09 2:00

Phydur
Member

Re: Various New characters Project

O_o he wont stop staring at me with those dead fish eyes!! D:
was that actualy intentonal?
the wole not focsed on anything look?
maybe if you bring the eyes in a little? idk.. its good anyway, it just looks kinda wierd...


I intentionally spell dang, dange, FYI.

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#9 18/10/09 2:04

Samer
Member

Re: Various New characters Project

yeah it was intentional :S I wanted him to look creepy D: !! maybe he looks too goody creepy, i'll make him bad creepy big_smile


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#10 18/10/09 2:29

Samer
Member

Re: Various New characters Project

actually i'll ask u guys again :


does he look creepy with a blank dead-fish expression (as Phydur put it) and still looks like a possibly nice guy

that's what i was going for tongue


if he doesn't and just looks normal or funny i'll change him
or if u think he better look like a mean guy like muro. i can do that too

P.S : the last thing I want to do is make him look like a normal human big_smile like scientists or com-guys


ALSO : his eyes have reflection ! u know like mukades's armor super glow reflection tongue so what u're seeing in the eye isn't totally the pupil and iris, part of it is from the reflection :s

Last edited by Samer (18/10/09 2:40)


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#11 18/10/09 3:08

Gumby
Moderator

Re: Various New characters Project

So instead of human, you want to make it look like he ran into a wall?

Look, if he is creepy, it isn't because he is at all scary. It is because it looks like there is no brain behind the eyes.


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#12 18/10/09 3:29

Samer
Member

Re: Various New characters Project

so u want him to look scary :\ ? ok


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#13 18/10/09 3:47

Gumby
Moderator

Re: Various New characters Project

Not scary, but maybe menacing. Idk. It is your character.


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#14 18/10/09 4:03

Stevinlewis
Member

Re: Various New characters Project

He looks smily for no reason. I dont know why. maybe its his skin texture? He looks normal to me tongue

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#15 18/10/09 4:54

Gumby
Moderator

Re: Various New characters Project

Question: What texture is his face based off of?
Question 2: What mesh is his head using?


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#16 18/10/09 4:56

paradox-01
Member

Re: Various New characters Project

I must admit he doesn't look dangerous. Maybe smaller eyes helps, compare with Muro.

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#17 18/10/09 5:33

Samer
Member

Re: Various New characters Project

he's based on the same texture of the previous AE bgi excutive = scientist with black hair

his head is using also the same mesh :  the scientist with black hair

I just removed the wrinkles gave him a brighter skin, didn't change the position or size of anything including the eyes ! just made them green instead of white gave them reflection and added black lines radiating from the pupil so they look electronic.

btw shapeshift to the scientist and tell me if his eyes are far apart too tongue !


but as i said i can tweak ... make his lips more mean looking and frown and add some wrinkles here and there ... i was going for the stiff robotic zombie like look ... i guess that didn't work xD

ALSO compare examine the above photo the before and after that are next to each other u'll see the differences ... and similarities

Last edited by Samer (18/10/09 5:41)


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#18 18/10/09 6:02

Samer
Member

Re: Various New characters Project

ok here comes the me asking for help part ^_^

I'm trying to change the color of hit impacts - flash for another character

i searched in the particles folder for BINA3RAPh2h_redflash_*   ( e* & p*)

edited them all in xml changing the tint value, and the links to the names

named the files BINA3RAPh2h_grnflash_*

edited the TRAM of the move and changed the impact to grnflash1 instead of redflash1 and modified the TRAC to link to this new move


my question is regarding the ONCC
how should i change it ?
<ONIAImpact>
                <Name>redflash1</Name>
                <Type>Red_Super_Kick</Type>
                <Modifier>Heavy</Modifier>
</ONIAImpact>

when i only changed redflash1 to grnflash1 nothing happened the same color of the impact yellow remained (i want it to become green)

wheni changed it like this
<ONIAImpact>
                <Name>grnflash1</Name>
                <Type>Grn_Super_Kick</Type>
                <Modifier>Heavy</Modifier>
</ONIAImpact>

dev mode said grnflash1 has type Grn_Super_Kick which was not found

so how should i name them ? :S

and of course installed by a package

Last edited by Samer (18/10/09 6:09)


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#19 18/10/09 6:31

paradox-01
Member

Re: Various New characters Project

Continue with changing the ONIE file and Impt creating. This tutorial didn't shipped because TRAM part was going to change and I wouldn't be there anymore. But I'm sure you will get the idea.

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#20 18/10/09 7:06

Samer
Member

Re: Various New characters Project

paradox that looks really helpful O_O

but I'm stuck at the ONIE part ... is it a file like ONCC ... if so i can't find it :S i searched all the gamedatafolder for ONIE*

or is it a section in a file if so which ?


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#21 18/10/09 7:16

paradox-01
Member

Re: Various New characters Project

See Edition\GameDataFolder\level0_Final for BINAEINOimpact_effects.oni. (Twisted name, idk why.)
Btw, list of xml pages, ONIE doesn't cover a tutorial yet. Maybe you guys can continue that.

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#22 18/10/09 7:23

Samer
Member

Re: Various New characters Project

Oh ok ^_^ found it now ... thank u so much for ur help
I hope i know how to continue from there tongue

sorry abt the PM i sent it before i saw u replied .. i guess m too eager to finish this big_smile


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#23 18/10/09 7:25

paradox-01
Member

Re: Various New characters Project

np  smile

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#24 18/10/09 8:35

Samer
Member

Re: Various New characters Project

mmm no luck sad did everything the link says ... I already had the BINA3RAPh2h files ... but no impact is showing up ....

hmm none of my projects seem to progress far lately :S


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#25 18/10/09 8:56

paradox-01
Member

Re: Various New characters Project

Can you upload your files?

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