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#1 08/23/09 10:08

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Custom move sets

How feasible is this?  Like, taking moves from certain various characters and combining them all into a custom set for a certain (new?) character?


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#2 08/23/09 11:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Custom move sets

Well, Motoko has a custom move set. :-)

You will need to edit the TRAC file for the character that you want to change moves.  One issue that you have to deal with is the pelvis height of the moves you are changing.  If you take a move or TRAM from a character that is taller than the one you are modifying, then your character will appear to float above the ground during that move.

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#3 08/23/09 11:08

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Custom move sets

Also what would be your ideal move set?

I dunno if this overlaps any combos, but I'll just try and come up with one.

Combo of Konoko and Ninja basic melee; maybe mainly Konoko punches and Ninja kicks.
Ninja jump/flip
Konoko slide
Blockbuster
That SWAT thing where they grab your face as you're running away and slam you into the ground.
That Elite neck-grab-punch thing that sends you sailing.
Rising Fury.
Whirl Kick.
Muro's neck snap from behind.
Muro's leg breaker thing.
That Ninja thing where you jump on someone's head and surf their face into the ground.

I dunno, there's probably room for more but that would be a cool character to play.  smile


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#4 08/23/09 11:08

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: Custom move sets

Of course it is possible, like EdT created the character Motoko which has moves of many other chars.

Which character do you want to take the modding on?

Edit: I came late. Just an old reply. smile

Last edited by love_Oni (08/23/09 11:08)


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#5 08/23/09 11:08

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Custom move sets

I don't have anything specific in mind, just posting a general thread for a relevant topic.

Also is Motoko not included in the AE?  I can't find her through cycling in dev mode.


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#6 08/23/09 11:08

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: Custom move sets

Well do you want the character which has the modified moveset to be a male for a female? How 'bout other moves, like the directional punchs/kicks, low punchs/kicks moves, escaping moves...? Or you haven't decided yet? Don't matter, just tell what you can think about.

Leus wrote:

Also is Motoko not included in the AE?  I can't find her through cycling in dev mode.

Make sure you ticked "Motoko" package when installing AE.


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#7 08/23/09 11:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Custom move sets

No, she wasn't done at the time.  She will probably be in the next release.  But the most recent version is on the Depot as a package.


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#8 08/23/09 13:08

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Custom move sets

What the, Motoko is ridiculously badass.  Why can she jump like 20 feet and never get fall damage?


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#9 08/23/09 13:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Custom move sets

'Cause she's a cyborg, dude.  Haven't you ever seen the movie/TV series?  smile


Check out the Anniversary Edition Seven at ae.oni2.net!

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#10 08/23/09 13:08

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Custom move sets

I saw the movie but I don't remember anything about it.


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#11 08/24/09 03:08

Shade
Member
From: OH, USA
Registered: 06/08/08

Re: Custom move sets

EdT wrote:

Well, Motoko has a custom move set. :-)

You will need to edit the TRAC file for the character that you want to change moves.  One issue that you have to deal with is the pelvis height of the moves you are changing.  If you take a move or TRAM from a character that is taller than the one you are modifying, then your character will appear to float above the ground during that move.


Edt I have to say really nice work with Motoko! I just have a question to ask. Will Motoko ever have Doadan powers like Muro and Konoko? When you use a hypo she will start having glowing effects and she'll be tougher than she usually is.

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#12 08/24/09 08:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Custom move sets

Hmm, why would Motoko have Daodan powers?  She's a cyborg.  tongue


Check out the Anniversary Edition Seven at ae.oni2.net!

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#13 08/24/09 08:08

dream996
Member
Registered: 03/15/09

Re: Custom move sets

anyone can have it =] (is only the chrysails problemXD)


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#14 08/24/09 08:08

Shade
Member
From: OH, USA
Registered: 06/08/08

Re: Custom move sets

Iritscen wrote:

Hmm, why would Motoko have Daodan powers?  She's a cyborg.  tongue

lol yeah but on one of Edt's pictures in the anniversary thread I saw a doadan power for Motoko.

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#15 08/24/09 22:08

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: Custom move sets

@Leus: Just keep your idea. I think I'll do it for you when I have time, let it say when Sunday. But you can discover how to do it yourself or asking people around here. Good luck! smile


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#16 08/25/09 10:08

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Custom move sets

It's okay man, this was mainly just a question/theory thread.  I had no real solid project in mind.  I mean if you wanna do it go ahead, I'm just sayin.

smile


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#17 08/30/09 11:08

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: Custom move sets

A Sunday passed so quickly. I'm so sleepy now. I will complete a new moves set for a character tomorrow when I fix some bugs with OniSplit.


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#18 08/30/09 12:08

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: Custom move sets

I completed it! Put the package in the proper place and hit "Install". Select the droid and play. (so sleepy...~~~)

(I think I just put it here. It's only a small mod)


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#19 08/31/09 19:08

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Custom move sets

a bit late in the post, but ive tried doing some modifications with Mukade and succeeded partially. More specifically i added Konoko's nut-breaker (s-w-kick) in an attempt to add more variation to him, afterward i tried her twister kick (d-w-kick/a-w-kick) but for some reason, this did not work with him. Any speculation as to why it didnt work?


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#20 09/07/09 08:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Custom move sets

Hey big_smile i want to make a new character of the white chief guy

there's a pack for it but there's a white chief ninja and white chief striker and swat etc ...

I was hoping to make a one white chief character with a different move set ...

can anyone help with this ?

what should i use to edit the file big_smile

i was also thinking of :

p-p-p triple hit haymaker

k-k-k muro's kicks

crouch + k special tanker's move (the elbow move)

running + k  tanker's move (nuclear tackle)

throw punch  muro's leg breaker

throw kick  konoko's throw to the back

crouch + p special = static fist or maybe ninja's gliding punch or mutant muro's


w + k = lion's kick  from the swat

w + p = lion's punch


and ninja's jumps  jump + k & jump flips

and elites running jump + p

what do u think ? big_smile

the body i want to edit is the white chief swat .

looks heavy but has quick attack moves big_smile

Last edited by Samer (09/07/09 08:09)


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#21 09/07/09 09:09

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: Custom move sets

@Mukade: Do you mean when you added Willow Kick to Mukade's TRAC, he can perform the move but when you added Twister Kicks, he can't perform them?

@Samoko: Of course it is doable smile. Have you known anything about modding by OniSplit?


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#22 09/07/09 09:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Custom move sets

not really no sad

but if there's some reference or quick tutorial or something i'm a quick study.

and I don't have a TRAC file for this character :S can i make one ?
I thought i'll just modify some lines or something in the move stet  tongue
I underestimated the whole thing ... but I want to try ... if you could give me some quick tips


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#23 09/07/09 12:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Custom move sets

I think I got the hang of it big_smile !!! I downloaded the Oni spliter with GUI and converted some of the oni files to xml just to see if i can uderstand what i'm reading ... and I kinda did big_smile

then I converted motoko's TRAC .oni file to xml for comparison
so if i understood correctly I can bring the TRAM moves files of a character form the gamedata folder level 0 animations and rename them for my character than refer to each move in the TRAC Xml then .... convert back to oni files and  put them in right folders and make a package ?  any tips ?


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#24 09/07/09 13:09

demos_kratos
Member
From: Russia, Volzhskiy
Registered: 08/13/08

Re: Custom move sets

nah, you can just rename anims in TRAC.xml. it's easier.
BTW you can put your TRAC.oni in one folder and use my GUI (v0.8.7) to create a Package.


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#25 09/07/09 13:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Custom move sets

Samoko: I modified the pelvis heights on the renamed TRAMs.  Since the original TRAMs were made for larger characters, when Motoko would do the move, it looked like she was floating in the air.

But for what you want, you can start by just modifying the TRAC file.  For example, you will need to extract the ONCC for the white MC swat (ONCCmaster_swat_W) and change the link of the TRAC  (<Animations>TRACTCTFswat_animations</Animations>) to the one you are creating.

This page gives the names of the combat moves: http://wiki.oni2.net/Combat_moves

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