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This is a bug that Gumby and I are investigating. It's pretty mysterious, but we'll get to the bottom of it at some point.
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The oni files are a bit messy. As provisory solution: try exporting an original level archive from "Oni/GameDataFolder/" and then convert your file to xml. Note that there's much less globalized, e.g. baba's trac will be in level3_Final.
It works with the old TRAC files! Thank you.
I'm a little confused as to what the problem is, love_Oni. But if you just want some .oni files from Oni's game data, they are all in the AE's GDF, as always. If you want to mod TRACs, why not just copy them out from level0_Animations?
Actually I can only install mod by choosing "completed level0" because if I choose "separated level0", the game will crash. So I think that is the reason why I can't properly mod with AE. As an example, after I installed EdT's Motoko package (in here) in "completed level0", I opened level0_Animations folder and can't find the file "TRACmotoko_animations.oni". So each time I want to mod I must export the file level0_Final.dat, you know.
@love_Oni
Any progress ?
Ah... I'm working, but not sure about the AI improvement.
Last edited by love_Oni (07/23/09 09:07)
The Boy Who Knew Too Much
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love_Oni: Get the latest version of OniSplit http://cid-639aa31296681bfe.skydrive.li … 0.9.40.zip I was able to extract a TRAC from the folder Edition/GameDataFolder/level0_Animations. without any junk files.
Also, you might want to read this to understand how the new AE works:
http://wiki.oni2.net/Anniversary_Edition/Framework
Finally, to extract the TRAC for motoko, go to Edition/install/packages/21010motoko/ and then go through the folders until you find level0_Animations
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@love_Oni
Well the AI will be the hard part I guess but Black ops needs to be more offensive also more throwish, more Lion axes to smack enemies who are lying on the floor :]
"There are two things that cannot be ignored in life. One is a cannon, the other, a cannon ball." - Commander Patrick "Bombard" Bomba
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love_Oni: Get the latest version of OniSplit http://cid-639aa31296681bfe.skydrive.li … 0.9.40.zip I was able to extract a TRAC from the folder Edition/GameDataFolder/level0_Animations. without any junk files.
It works! No more junk files.
@love_Oni
Well the AI will be the hard part I guess but Black ops needs to be more offensive also more throwish, more Lion axes to smack enemies who are lying on the floor :]
OK I'll take time looking for that. But I think the AI doesn't know Lion axe can use to hit enemy lying on the ground, or maybe I don't know to make AI know that.
Actually I'm not very good at modding AI. It seems hard. I can modify available techniques or replace them by other ones, but I don't know how to add new techniques. So... heh just wait a little bit OK?
The Boy Who Knew Too Much
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I shall :]
I'm awaiting for the full release, along with fully moded black Ops
"There are two things that cannot be ignored in life. One is a cannon, the other, a cannon ball." - Commander Patrick "Bombard" Bomba
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i installed it but it didn't work at all ....my oni is it because because my oni is not in my program file ???but i try it before (put everything in to 'oni' file in program file before still.....it didn't work
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What happens when you try to open the Oni.exe in the Edition folder?
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nothing happen ..
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Post install and globalize.log. Also, path of Oni.exe.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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"J:\ONI-\oni (game)\Oni.exe" path of Oni.exe
------------------------------------------------------------Globalize
Globalization started 2009-Jul-21 22:42:19
Removing old GameDataFolder...
Creating needed directories...
Exporting and moving...
Reimporting levels
Reimporting level0_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level0_Final VanillaDats/level0_Final/level0_Final/level0_Final.oni >> Globalize.log
Reimporting level1_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level1_Final VanillaDats/level1_Final/level1_Final/level1_Final.oni >> Globalize.log
Reimporting level2_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level2_Final VanillaDats/level2_Final/level2_Final/level2_Final.oni >> Globalize.log
Reimporting level3_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level3_Final VanillaDats/level3_Final/level3_Final/level3_Final.oni >> Globalize.log
Reimporting level4_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level4_Final VanillaDats/level4_Final/level4_Final/level4_Final.oni >> Globalize.log
Reimporting level6_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level6_Final VanillaDats/level6_Final/level6_Final/level6_Final.oni >> Globalize.log
Reimporting level8_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level8_Final VanillaDats/level8_Final/level8_Final/level8_Final.oni >> Globalize.log
Reimporting level9_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level9_Final VanillaDats/level9_Final/level9_Final/level9_Final.oni >> Globalize.log
Reimporting level10_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level10_Final VanillaDats/level10_Final/level10_Final/level10_Final.oni >> Globalize.log
Reimporting level11_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level11_Final VanillaDats/level11_Final/level11_Final/level11_Final.oni >> Globalize.log
Reimporting level12_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level12_Final VanillaDats/level12_Final/level12_Final/level12_Final.oni >> Globalize.log
Reimporting level13_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level13_Final VanillaDats/level13_Final/level13_Final/level13_Final.oni >> Globalize.log
Reimporting level14_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level14_Final VanillaDats/level14_Final/level14_Final/level14_Final.oni >> Globalize.log
Reimporting level18_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level18_Final VanillaDats/level18_Final/level18_Final/level18_Final.oni >> Globalize.log
Reimporting level19_Final.oni
Onisplit.exe -import:nosep ../GameDataFolder/level19_Final VanillaDats/level19_Final/level19_Final/level19_Final.oni >> Globalize.log
Reimporting level0_Particles.oni
Reimporting level0_Textures.oni
Reimporting level0_Sounds.oni
Reimporting level0_TRAC.oni
Reimporting level0_TRAM.oni
Moving level0_Characters
Globalization ended 2009-Jul-21 22:43:02
The process took 00:00:43
---------------------------------------------------------------------install
Mod Installation started 2009-Jul-21 22:35:42
Reading files from K:\Edition-PC\Edition\install\VanillaDats\level0_Final\level0_Particles;K:\Edition-PC\Edition\install\packages\Globalize\oni\level0_Final\level0_Particles;K:\Edition-PC\Edition\install\packages\32000DangerousGlass\oni\level0_Final\level0_Particles;K:\Edition-PC\Edition\install\packages\31000GlassBreakingMoves\oni\level0_Final\level0_Particles;K:\Edition-PC\Edition\install\packages\33000ImprovedWeather\oni\level0_Final\level0_Particles;K:\Edition-PC\Edition\install\packages\53000KnockdownRevamp\oni\level0_Final\level0_Particles;K:\Edition-PC\Edition\install\packages\12000NewWeapons\oni\level0_Final\level0_Particles;K:\Edition-PC\Edition\install\packages\11000BetterWeaps\oni\level0_Final\level0_Particles
Removing duplicates
Writing K:\Edition-PC\Edition\GameDataFolder\level0_Particles.dat
Writing K:\Edition-PC\Edition\GameDataFolder\level0_Particles.raw
Reading files from K:\Edition-PC\Edition\install\VanillaDats\level0_Final\level0_Textures;K:\Edition-PC\Edition\install\packages\22000NewCharacters\oni\level0_Final\level0_Textures;K:\Edition-PC\Edition\install\packages\12000NewWeapons\oni\level0_Final\level0_Textures;K:\Edition-PC\Edition\install\packages\23000ShinatamaToo\oni\level0_Final\level0_Textures;K:\Edition-PC\Edition\install\packages\11000BetterWeaps\oni\level0_Final\level0_Textures
Removing duplicates
Writing K:\Edition-PC\Edition\GameDataFolder\level0_Textures.dat
Writing K:\Edition-PC\Edition\GameDataFolder\level0_Textures.raw
Reading files from K:\Edition-PC\Edition\install\VanillaDats\level0_Final\level0_Sounds
Reading files from K:\Edition-PC\Edition\install\VanillaDats\level0_Final\level0_Animations;K:\Edition-PC\Edition\install\packages\Globalize\oni\level0_Final\level0_Animations;K:\Edition-PC\Edition\install\packages\52000AndrashiTRAM\oni\level0_Final\level0_Animations;K:\Edition-PC\Edition\install\packages\54000BrutalAI\oni\level0_Final\level0_Animations;K:\Edition-PC\Edition\install\packages\42000DashingAI\oni\level0_Final\level0_Animations;K:\Edition-PC\Edition\install\packages\53000KnockdownRevamp\oni\level0_Final\level0_Animations;K:\Edition-PC\Edition\install\packages\45000NinjaShadowDash\oni\level0_Final\level0_Animations;K:\Edition-PC\Edition\install\packages\51000UnlockAllMoves\oni\level0_Final\level0_Animations
Removing duplicates
Writing K:\Edition-PC\Edition\GameDataFolder\level0_Animations.dat
Writing K:\Edition-PC\Edition\GameDataFolder\level0_Animations.raw
Globalization ended 2009-Jul-21 22:37:16
The process took 00:01:34
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o_O It looks like you don't have the Edition folder inside the Oni folder like you're supposed to.
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o_0 !? i don't actually know i need to put it inside !
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Gumby said that in his first post, and it's in the read-me
Give it a try and see if it works.
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thx !
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same result
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Can you paste in just the first few lines from install.log? Any line that says "Reading files from..."?
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Strange... somehow the installer v1.01 does not open on my recording rig (64-bit Vista). Does it happen to use the registry or something? (Since I just blandly copied the Oni files from my laptop to my computer, seeing as I couldnt find my disk anymore. I think that might have screwed things up, but I'm not sure.)
The error message it gives says something about incompatible configuration or something.
Posted this a while ago, but it seemed to be drowned in the flow of posts that followed it. So, what's causing it?
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Umm...I don't know. I might need to do an x64 compile. Can you post the complete error message?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Is it this one?
Whiskey posted that in a thread in the Troubleshooting forum.
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no is not = = it doesn't have a error message
i think i should sart everything again !!!!!
step by step =] can anyone help ?
( i tried to follow the READ-ME ,but ,you know this kind of things never work for me ,,,(maybe is the fact that i can't read ))
1. i put my edition folder in my oni game (which is not in my progam file
2.globalize
3.....
Last edited by dream996 (07/24/09 20:07)
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My last post was a response to Mengjun, dream996.
Okay, after globalizing, you pick some mods and hit Install. Then you can run the Oni.exe inside Edition to play the AE.
Check out the Anniversary Edition Seven at ae.oni2.net!
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i got quite a fill Q
1.VanillaDats??? what is it (nothing inside)
2.and in the read-me it said vanilla = =(why does it have to be vanilla ?)
3.do i have to install it everytime even i want to stay the same mod???or not ( or if i want to change somthing ,then i will have to install it again ???)
4do i use f7 to change the new gun and f8 to change to shinatama ?(fight)
Last edited by dream996 (07/24/09 20:07)
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OH !Iritscen where do you live ???in uk?( just wanding)
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VanillaDats should contain some folders with data in them after you globalize. If not, then the globalization failed. "Vanilla" means an unmodded game.
Yes, you do hit Install each time you want to change the mods that are active. The process only takes a couple minutes.
If the Oni.exe in Edition is not working, please paste the Install.log contents again.
Edit: I'm in the United States, East Coast.
Check out the Anniversary Edition Seven at ae.oni2.net!
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