Version 1 Version 2
-- TXMPIteration001%2FBRAIN_DOC2.oni
TXMPIteration001%2FGF_head.oni TXMPIteration001%2FGF_head.oni
TXMPIteration001%2Fk4_head.oni TXMPIteration001%2Fk4_head.oni
TXMPIteration001%2Fk4_neck_jkt.oni --
TXMPIteration001%2Fk4_neck.oni --
TXMPIteration001%2FKO_bicep1.oni --
TXMPIteration001%2FKO_bicepL.oni --
TXMPIteration001%2FKO_calf.oni --
TXMPIteration001%2FKO_chest.oni --
TXMPIteration001%2FKO_foot.oni --
TXMPIteration001%2FKO_hand_fist.oni --
TXMPIteration001%2FKO_mid.oni --
TXMPIteration001%2FKO_neck.oni --
TXMPIteration001%2FKO_pelvis.oni --
TXMPIteration001%2FKO_shoulder.oni --
TXMPIteration001%2FKO_thigh.oni --
TXMPIteration001%2FKO_wrist.oni --
TXMPIteration001%2FKS_face.oni TXMPIteration001%2FKS_face.oni
TXMPIteration001%2FKS_neck.oni --
TXMPIteration001%2Fmo_rev_neck.oni --
TXMPIteration001%2FREV_MO_head_01.oni TXMPIteration001%2FREV_MO_head_01.oni
TXMPIteration001%2FSH_chest.oni --
TXMPIteration001%2FSH_face5.oni TXMPIteration001%2FSH_face5.oni
TXMPIteration001%2FSH_neck.oni --
TXMPIteration002%2FGF_head.oni TXMPIteration002%2FGF_head.oni
TXMPIteration002%2Fk4_head.oni TXMPIteration002%2Fk4_head.oni
TXMPIteration002%2Fk4_neck_jkt.oni --
TXMPRED_EASY%2Fr_head_C.oni TXMPRED_EASY%2Fr_head_C.oni
TXMPRED_EASY%2Fred_neck.oni --
TXMPRED_EASY%2Fred_wrist.oni --
TXMPRED_HARD%2Fr_head_C.oni TXMPRED_HARD%2Fr_head_C.oni
TXMPRED_HARD%2Fred_neck.oni --
TXMPRED_HARD%2Fred_wrist.oni --
TXMPRED_MED%2Fr_head_C.oni TXMPRED_MED%2Fr_head_C.oni
TXMPRED_MED%2Fred_neck.oni --
TXMPRED_MED%2Fred_wrist.oni --
TXMPTextures%2Fbabahead.oni TXMPTextures%2Fbabahead.oni
Should I upload your mod as-is to the Depot, or wait for new faces to come in?
I think it would be better to put it as-is, and update later. To make textures for new models, I will need to remember how to get a UV map for new textures. It is difficult for me to say when I will be able to do it.
]]>Iritscen wrote:Not all Fury models use your new textures.
Yeah, there are three types of head for each color of furies, and I made the texture for only one. Perhaps I will need to finish the rest options too.
Iritscen wrote:I like the different expressions on the Furies' faces. Stronger = angrier? :-)
Haha. It was accidental. I just wanted to make new facial expressions, something different from neutral. For other furies, I can do the opposite and they will be happy because they are a high level red type.
Sorry, didn't mean to make more work for you ^_^; Should I upload your mod as-is to the Depot, or wait for new faces to come in?
]]>Care to join us on Discord?
Perhaps I'm too rare visitor even to the forum, but I'll keep in mind that i will always be able to find you in discord, if necessary.
Not all Fury models use your new textures.
Yeah, there are three types of head for each color of furies, and I made the texture for only one. Perhaps I will need to finish the rest options too.
I like the different expressions on the Furies' faces. Stronger = angrier? :-)
Haha. It was accidental. I just wanted to make new facial expressions, something different from neutral. For other furies, I can do the opposite and they will be happy because they are a high level red type.
How long does it take to create such face textures?
About two days. But I did not make them from scratch, just simply corrected my old textures. Most of the time i was spent on Kerr, because he was the least complete.
]]>@ Severed: How long does it take to create such face textures?
]]>1. Not all Fury models use your new textures. For instance, here's two variants of the medium Fury:
The problem models that need your textures applied appear to be red_easy_2, red_med_2, red_med_3, red_hard_2, and red_hard_3.
2. Does anyone know why some (actually, most) of Konoko's models have a polygonal appearance to the face with this texture? Here's a model that looks good:
And for contrast, one of the other models:
]]>
However, I have experimented with animated character textures back in the HEX era (blinking Konoko as well, what a coincidence ^_^), and if I recall correctly, characters unfortunately keep blinking even after they die (TXAN keeps looping even on corpses).
And that does not look good.
Oh that's interesting. I did not think about that. Maybe with a combination of scripting that would be possible to fix. Like if the character dies we would replace it with the exact same class but that has the difference of having static textures.
]]>We've been discussing this on Discord. The only way I can see it working is by using the Daodan DLL to occasionally swap out the normal, static TXMP for the two blinking ones in order to perform the animation periodically. It would also be trivial to stop doing this (or even close the eyes) when the character dies.
]]>However, I have experimented with animated character textures back in the HEX era (blinking Konoko as well, what a coincidence ^_^), and if I recall correctly, characters unfortunately keep blinking even after they die (TXAN keeps looping even on corpses).
And that does not look good.
Has anyone ever tried it as well? Maybe there is some trick to stop the TXAN from looping once the character dies.
]]>P.S.: Care to join us on Discord? We have a pretty active server and many of the old-timers have already joined it. Invite link is found here: https://wiki.oni2.net/OniGalore:Community_portal
]]>I don't think I ever seen any character with animated textures, but it may work if they are just textures like the others in the game. Actually I have made a tutorial video already how to create this animated textures. This tutorial is not supposed to be released yet, but I can send it to you if you want to try to animate the Konoko face.
Your works are amazing, I am sure everyone is delight with this one too.
P.S. I really love those Furies textures.
]]>It's time for me to go back to Oni again and I found that my old textures no longer meet my quality requirements. I had to remember all the necessary skills for modding, dust off the old hard drive and get to work. A pleasant feeling, as if back to ten years ago, in the days when I just started doing all this stuff on Onimia's forum.
Well, turning off nostalgia. Here's the remake of my old textures, faces for Konoko, Muro, Griffin, Shinatama, Kerr, Barabas and few Furies. I'm not sure I packed it totally right, but it seems to be working. (AEInstaller2 and other tools are really amazing!)
[►Download◄] - Only heads textures.
It turned out that I promised Samer to draw a texture for Kerr.
So, i have to keep my promises, even after 8 years, hah.
Also, one more thing. Once I had the idea to make an animated face texture for Konoko, but then my skill in modding was not enough.
Not that it is any better now, ha, but maybe you can do something with it. So I'm just leaving the extra textures here.
Well, the job is done, and I can finally playing the Oni. Hehe.
]]>EDIT : I received the files from Bozzman
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