Oh I forgot Striker was banned, well I'll wait for you guys to make some posts then.
@Mukade: Don't feel bad, I have been meaning to also. I'm just a huge procrastinator
Oh yeah... so am I. I have proclaimed myself on countless occasions "The King of Procrastination". I've never met anyone worse than me in that regard
]]>Oh I forgot Striker was banned, well I'll wait for you guys to make some posts then.
@Mukade: Don't feel bad, I have been meaning to also. I'm just a huge procrastinator
I'd post but I was the last person to post
]]>@Mukade: Don't feel bad, I have been meaning to also. I'm just a huge procrastinator
]]>Im going to continue the RP this week, so does anyone else want to make a post before I continue? Its kinda just been me and Certified back to back for a while.
Creature was going to make a GM post yesterday but I distracted him accidentally talking about DirectX aimbots and wallhacks.
And Striker is banned for 2 weeks for discussing piracy.
]]>I will soon upload an image of what the Syndicate Headquarters looks like.
This is a brief description of the Syndicate HQ: It is located about five miles west of the city boundaries (inside the Wilderness Preserve). It is fully underground, with a couple of small guard posts outside for snipers (imagine a forest covered in fallen orange leaves with a couple of standard concrete sniper towers) and a hidden entrance to the garage (and most likely a couple of tightly-sealed secret back doors for emergencies). Inside, about 10-15 meters under the ground, is a huge cube-like structure about 25 metres in all directions (similar to the Bio lab in mission 3 of the game, except larger). It is fully concrete (there are no windows to the outside, it is artificially lit), with pillars supporting the whole structure. There are 4 floors (and catwalks that hug the edges of the walls), each having offices with full-glass windows and two constantly guarded hallways, leading to cells of the Syndicate troops. The bottom floor contains a large amount of offices where many non-combatant employees are constantly maintaining connections to Syndicate satellites, keeping track of communications, etcetera. In the middle of the whole structure (hanging in the air, securely suspended from the ceiling) is a 6x6x6 metre office with full-bulletproof one-way glass windows (except the ceiling and floor). The office can only be entered from one side via a catwalk leading to it. Inside the office is a desk with a large screen behind it, a table with various alcoholic beverages (a mini bar basically) and a small amount of grey metal file cabinets (about 2 metres high).
]]>That's a good idea, I'll start doing that
]]>I'm talking about skipping a few days
Yes, your character's AP will fully regenerate.
We're skipping 2 in-game days, so your character should be inactive for that in-game time (passive roleplay). You could make a brief post of what Jan did during those two days once the time has been shifted.
Certified wrote:Alright then. Does that mean we will completely regen AP?
Since your character had finished the raid and is now not active, he will regenerate 1 AP per day.
I'm talking about skipping a few days
]]>