At the time have an idea, how to modify a Tanker model, but I need a few days to try it out.
I will post the result for discussion in an other topic.
However, if you were to perhaps import an Oni model and replace the existing one, it might work better?
]]>You get reflection with a certain TXMP flag.
Does that mean, I don't need to put a alpha channel in TGA-texture files for ONI?
In any case, your model cannot be good enough to be put in AE as we currently don't have a fully working level importer.
What a pity, I thought it would be possible to put new models in ONI levels.
At the moment, it does not seem to make much sense to build further laboratory equipment for ONI.
In the next screenshot you can see, how I set the alpha value 0.5 manually for the transparency of the glass door in XSI again.
Perhaps a alpha value of 0.75 looks better in ONI. I don't know.
I exported the result over File - Crosswalk - Export in the format Collada dae and it kept the transparency.
The .dae files should be a good base to import it in ONI, but actually, I'm still not able to manage this.
Each model has 2932 vertices, 4937 triangles, 3 groups, 3 materials and 3 textures (cylinder.tga, glassdoor.tga and genesoldier4.tga).
If you don't like my unanimated, low poly genesoldier model, I can delete it.
After that, each model would have 1770 vertices, 3399 triangles, 2 groups, 2 materials and 2 textures.
As I saw, that ONI uses tga files for textures, I changed the file format from bmp to tga.
Actually my tga files don't contain alpha channels.
Are they nessecary for ONI?
I wondered that ONI tga files have white alpha channels and not black ones.
Are white alpha channels used for the reflection of the materials in ONI and black alpha channels for transparency?
Do you think this model is good enough and usable to place it in ONI AE?
What can I improve, to make this possible and easier?
You could always make the model and leave the process of importing them to us!
I sent you a PM with a link to a test file of my model 'lab_unit1' in the formats .dae, .xsi and .obj, but I got a security warning when I sent it.
Have you got the PM?
One problem is that some models have a high polygon count and getting them down to 1024 vertices per part is difficult. Or as mentioned, a model is composed of one part, so you have to break that model into 19 parts.
With the difficulty, very few have attempted it.
]]>You could always make the model and leave the process of importing them to us! :-)
]]>Last year I told Paradox, that I also would like to make a model for Oni AE.
I installed Onisplit and XSI on my PC and tried to import a model for test use from an ONI package in Milkshape.
Thanks EdTs tutorial I was able to unfold the Modell correctly with XSI, but I lost the bones as I tried to import it in Milkshape.
I'm not good in reading English tutorials, and since a few years I've big problems with my eyes, so I gave up.
Next weekend I'll try it again.
If I find a useable way, I perhaps also can make some models for ONI.